diff --git a/src/raylib.h b/src/raylib.h index 04740def8..1bf0afd5f 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1091,7 +1091,7 @@ RLAPI void UnloadTexture(Texture2D texture); RLAPI void UnloadRenderTexture(RenderTexture2D target); // Unload render texture from GPU memory (VRAM) RLAPI Color *GetImageData(Image image); // Get pixel data from image as a Color struct array RLAPI Vector4 *GetImageDataNormalized(Image image); // Get pixel data from image as Vector4 array (float normalized) -RLAPI Rectangle GetImageAlphaBorder(Image image); // Get image alpha border rectangle +RLAPI Rectangle GetImageAlphaBorder(Image image, float threshold); // Get image alpha border rectangle RLAPI int GetPixelDataSize(int width, int height, int format); // Get pixel data size in bytes (image or texture) RLAPI Image GetTextureData(Texture2D texture); // Get pixel data from GPU texture and return an Image RLAPI Image GetScreenData(void); // Get pixel data from screen buffer and return an Image (screenshot) diff --git a/src/textures.c b/src/textures.c index a25a23ab2..56ff194ab 100644 --- a/src/textures.c +++ b/src/textures.c @@ -681,7 +681,7 @@ Vector4 *GetImageDataNormalized(Image image) } // Get image alpha border rectangle -Rectangle GetImageAlphaBorder(Image image) +Rectangle GetImageAlphaBorder(Image image, float threshold) { Color *pixels = GetImageData(image); @@ -690,11 +690,11 @@ Rectangle GetImageAlphaBorder(Image image) int yMin = 65536; int yMax = 0; - for (int y = 0; y < image->height; y++) + for (int y = 0; y < image.height; y++) { - for (int x = 0; x < image->width; x++) + for (int x = 0; x < image.width; x++) { - if (pixels[y*image->width + x].a > (unsigned char)(threshold*255.0f)) + if (pixels[y*image.width + x].a > (unsigned char)(threshold*255.0f)) { if (x < xMin) xMin = x; if (x > xMax) xMax = x;