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@ -11,113 +11,46 @@ |
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* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified, |
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* BSD-like license that allows static linking with closed source software |
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* |
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* Copyright (c) 2025-2025 Hamza RAHAL (@hmz-rhl) |
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* Copyright (c) 2025 Hamza RAHAL (@hmz-rhl) |
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* |
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********************************************************************************************/ |
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#include "raylib.h" |
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#include <math.h> // needed for cos & sin functions |
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#include <time.h> // needed to get machine time |
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#include <math.h> // Required for: cosf(), sinf() |
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#include <time.h> // Required for: time(), localtime() |
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#define DIGIT_SIZE 30 |
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typedef enum |
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{ |
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NORMAL_MODE = 0, |
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HANDS_FREE_MODE, |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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typedef enum { |
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MODE_NORMAL = 0, |
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MODE_HANDS_FREE, |
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} ClockMode; |
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typedef struct |
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{ |
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typedef struct { |
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int value; |
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Vector2 origin; |
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float angle; |
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int length; |
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int thickness; |
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Color colour; |
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} Hand; |
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typedef struct |
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{ |
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Hand second; |
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Hand minute; |
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Hand hour; |
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ClockMode cm; |
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Color color; |
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} ClockHand; |
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typedef struct { |
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ClockMode mode; |
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ClockHand second; |
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ClockHand minute; |
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ClockHand hour; |
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} Clock; |
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void UpdateClock(Clock *clock) |
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{ |
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time_t rawtime; |
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struct tm * timeinfo; |
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time(&rawtime); |
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timeinfo = localtime(&rawtime); |
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// updating datas |
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clock->second.value = timeinfo->tm_sec; |
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clock->minute.value = timeinfo->tm_min; |
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clock->hour.value = timeinfo->tm_hour; |
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clock->hour.angle = (timeinfo->tm_hour % 12)*180.0/6.0f; |
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clock->hour.angle += (timeinfo->tm_min % 60)*30/60.0f; |
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clock->hour.angle -= 90 ; |
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clock->minute.angle = (timeinfo->tm_min % 60)*6.0f; |
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clock->minute.angle += (timeinfo->tm_sec % 60)*6/60.0f; |
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clock->minute.angle -= 90 ; |
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clock->second.angle = (timeinfo->tm_sec % 60)*6.0f; |
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clock->second.angle -= 90 ; |
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} |
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void drawClock(Clock clock) |
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{ |
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if (clock.cm == HANDS_FREE_MODE) |
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{ |
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DrawText(TextFormat("%i", clock.second.value), clock.second.origin.x + (clock.second.length - 10)*cos(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.second.origin.y + clock.second.length*sin(clock.second.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY); |
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DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cos(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.minute.origin.y + clock.minute.length*sin(clock.minute.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED); |
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DrawText(TextFormat("%i", clock.hour.value), clock.hour.origin.x + clock.hour.length*cos(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, clock.hour.origin.y + clock.hour.length*sin(clock.hour.angle*(float)(M_PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD); |
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} |
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else |
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{ |
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DrawRectanglePro( |
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(Rectangle){ clock.second.origin.x, |
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clock.second.origin.y, |
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clock.second.length, |
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clock.second.thickness, |
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} |
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, (Vector2){0, clock.second.thickness/2}, |
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clock.second.angle, |
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clock.second.colour |
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); |
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DrawRectanglePro( |
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(Rectangle){ clock.minute.origin.x, |
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clock.minute.origin.y, |
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clock.minute.length, |
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clock.minute.thickness, |
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} |
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, (Vector2){0, clock.minute.thickness/2}, |
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clock.minute.angle, |
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clock.minute.colour |
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); |
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DrawRectanglePro( |
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(Rectangle){ clock.hour.origin.x, |
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clock.hour.origin.y, |
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clock.hour.length, |
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clock.hour.thickness, |
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} |
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, (Vector2){0, clock.hour.thickness/2}, |
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clock.hour.angle, |
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clock.hour.colour |
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); |
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} |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Declaration |
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//---------------------------------------------------------------------------------- |
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static void UpdateClock(Clock *clock); // Update clock time |
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static void DrawClock(Clock clock, Vector2 centerPos); // Draw clock at desired position |
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//------------------------------------------------------------------------------------ |
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// Program main entry point |
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@ -128,31 +61,29 @@ int main(void) |
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//-------------------------------------------------------------------------------------- |
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const int screenWidth = 800; |
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const int screenHeight = 450; |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock"); |
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// Initialize clock |
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Clock myClock = { |
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.cm = NORMAL_MODE, |
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.mode = MODE_NORMAL, |
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.second.origin = (Vector2){400, 225}, |
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.second.angle = 45, |
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.second.length = 140, |
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.second.thickness = 3, |
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.second.colour = BEIGE, |
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.second.color = BEIGE, |
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.minute.origin = (Vector2){400, 225}, |
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.minute.angle = 10, |
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.minute.length = 130, |
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.minute.thickness = 7, |
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.minute.colour = DARKGRAY, |
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.minute.color = DARKGRAY, |
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.hour.origin = (Vector2){400, 225}, |
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.hour.angle = 0, |
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.hour.length = 100, |
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.hour.thickness = 7, |
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.hour.colour = BLACK, |
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.hour.color = BLACK, |
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}; |
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InitWindow(screenWidth, screenHeight, "raylib [shapes] example - digital clock"); |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -160,23 +91,27 @@ int main(void) |
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while (!WindowShouldClose()) // Detect window close button or ESC key |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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if (IsKeyPressed(KEY_SPACE)) |
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{ |
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myClock.cm = (myClock.cm == HANDS_FREE_MODE) ? NORMAL_MODE : HANDS_FREE_MODE; |
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if (myClock.mode == MODE_HANDS_FREE) myClock.mode = MODE_NORMAL; |
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else if (myClock.mode == MODE_NORMAL) myClock.mode = MODE_HANDS_FREE; |
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} |
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UpdateClock(&myClock); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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//---------------------------------------------------------------------------------- |
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BeginDrawing(); |
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ClearBackground(RAYWHITE); |
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ClearBackground(RAYWHITE); |
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DrawCircle(400, 225, 5, BLACK); // center dot |
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drawClock(myClock); |
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DrawCircle(400, 225, 5, BLACK); // Clock center dot |
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DrawClock(myClock, (Vector2){ 400, 225 }); // Clock in selected mode |
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DrawText("press [SPACE] to switch clock mode", 350, 400, 10, GRAY); |
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DrawText("Press [SPACE] to switch clock mode", 10, 10, 20, DARKGRAY); |
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EndDrawing(); |
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//---------------------------------------------------------------------------------- |
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@ -188,4 +123,63 @@ int main(void) |
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//-------------------------------------------------------------------------------------- |
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return 0; |
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} |
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//---------------------------------------------------------------------------------- |
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// Module Functions Definition |
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//---------------------------------------------------------------------------------- |
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// Update clock time |
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static void UpdateClock(Clock *clock) |
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{ |
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time_t rawtime; |
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struct tm * timeinfo; |
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time(&rawtime); |
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timeinfo = localtime(&rawtime); |
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// Updating time data |
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clock->second.value = timeinfo->tm_sec; |
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clock->minute.value = timeinfo->tm_min; |
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clock->hour.value = timeinfo->tm_hour; |
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clock->hour.angle = (timeinfo->tm_hour%12)*180.0/6.0f; |
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clock->hour.angle += (timeinfo->tm_min%60)*30/60.0f; |
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clock->hour.angle -= 90; |
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clock->minute.angle = (timeinfo->tm_min%60)*6.0f; |
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clock->minute.angle += (timeinfo->tm_sec%60)*6/60.0f; |
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clock->minute.angle -= 90; |
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clock->second.angle = (timeinfo->tm_sec%60)*6.0f; |
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clock->second.angle -= 90; |
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} |
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// Draw clock |
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static void DrawClock(Clock clock, Vector2 centerPosition) |
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{ |
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if (clock.mode == MODE_HANDS_FREE) |
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{ |
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DrawCircleLinesV(centerPosition, clock.minute.length, LIGHTGRAY); |
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DrawText(TextFormat("%i", clock.second.value), centerPosition.x + (clock.second.length - 10)*cosf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.second.length*sinf(clock.second.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GRAY); |
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DrawText(TextFormat("%i", clock.minute.value), clock.minute.origin.x + clock.minute.length*cosf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.minute.length*sinf(clock.minute.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, RED); |
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DrawText(TextFormat("%i", clock.hour.value), centerPosition.x + clock.hour.length*cosf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, centerPosition.y + clock.hour.length*sinf(clock.hour.angle*(float)(PI/180)) - DIGIT_SIZE/2, DIGIT_SIZE, GOLD); |
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} |
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else if (clock.mode == MODE_NORMAL) |
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{ |
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// Draw hand seconds |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.second.length, clock.second.thickness }, |
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(Vector2){ 0.0f, clock.second.thickness/2.0f }, clock.second.angle, clock.second.color); |
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// Draw hand minutes |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.minute.length, clock.minute.thickness }, |
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(Vector2){ 0.0f, clock.minute.thickness/2.0f }, clock.minute.angle, clock.minute.color); |
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// Draw hand hours |
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DrawRectanglePro((Rectangle){ centerPosition.x, centerPosition.y, clock.hour.length, clock.hour.thickness }, |
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(Vector2){ 0.0f, clock.hour.thickness/2.0f }, clock.hour.angle, clock.hour.color); |
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} |
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} |