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changelog |
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--------- |
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Current Release: raylib 1.5.0 (23 June 2016) |
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Current Release: raylib 1.5.0 (xx June 2016) |
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NOTE: Only versions marked as 'Release' are available in installer, updates are only available as source. |
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NOTE: Current Release includes all previous updates. |
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----------------------------------------------- |
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Release: raylib 1.5.0 (23 June 2016) |
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Release: raylib 1.5.0 (xx June 2016) |
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----------------------------------------------- |
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NOTE: |
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Probably this new version is the biggest boost of the library ever, lots of parts of the library have been redesigned, |
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lots of bugs have been solved and some **AMAZING** new features have been added. |
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HUGE changes: |
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[core] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering. |
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[rlgl] OCULUS RIFT CV1: Added support for VR witha bunch of Oculus-specific functions to init/close device and Oculus rendering. |
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[rlgl] MATERIALS SYSTEM: Added support for Materials (.mtl) and multiple material properties: diffuse, specular, normal. |
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[rlgl] LIGHTING SYSTEM: Added support for up to 8 lights of 3 different types: Omni, Directional and Spot |
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[physac] REDESIGNED: Improved performance and simplified usage, physic objects are managed internally |
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@ -65,6 +65,7 @@ other changes: |
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[models] Updated BoundingBox collision detections |
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[models] Added color parameter to DrawBoundigBox() |
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[models] Removed function: DrawQuad() |
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[models] Removed function: SetModelTexture() |
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[models] Redesigned DrawPlane() to use RL_TRIANGLES |
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[models] Redesigned DrawRectangleV() to use RL_TRIANGLES |
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[models] Redesign to accomodate new materials system: LoadMaterial() |
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