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Update raylib.h

pull/616/head
Jorge A. Gomes 6 years ago
committed by GitHub
parent
commit
5f89e35d1c
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
1 changed files with 9 additions and 9 deletions
  1. +9
    -9
      src/raylib.h

+ 9
- 9
src/raylib.h View File

@ -412,14 +412,14 @@ typedef struct RenderTexture2D {
// RenderTexture type, same as RenderTexture2D
typedef RenderTexture2D RenderTexture;
typedef struct NPatch {
Texture2D texture; // The texture associated with the 9-patch (maybe Texture2D *, instead?)
n">Rectangle sourceRec; // The 9-patch region in the texture
n">Vector2 minSize; // The minimum size the 9-patch can be shrunk to
float borderWidth[4]; // The widths of the left, top, right and bottom borders
int padding[4]; // Helps the n-patch contents fit nicely inside
int type; // The type of this n-patch: 9-patch, 3-patch vertical or 3-patch horizontal
} NPatch;
typedef struct NPatchInfo {
Rectangle sourceRec; // Region in the texture
kt">int left; // left border offset
kt">int top; // top border offset
int right; // right border offset
int bottom; // bottom border offset
int type; // layout of the n-patch: 3x3, 1x3 or 3x1
} NPatchInfo;
// Font character info
typedef struct CharInfo {
@ -1015,7 +1015,7 @@ RLAPI void DrawTextureV(Texture2D texture, Vector2 position, Color tint);
RLAPI void DrawTextureEx(Texture2D texture, Vector2 position, float rotation, float scale, Color tint); // Draw a Texture2D with extended parameters
RLAPI void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint); // Draw a part of a texture defined by a rectangle
RLAPI void DrawTexturePro(Texture2D texture, Rectangle sourceRec, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draw a part of a texture defined by a rectangle with 'pro' parameters
RLAPI void DrawNPatch(NPatch nPatch, Rectangle destRec, bool usePadding, Vector2 origin, float rotation, Color tint); //Draw 9x9, 3x1 or 1x3 stretchable Texture2D
RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle destRec, Vector2 origin, float rotation, Color tint); // Draws a texture (or part of it) that stretches or shrinks nicely.
//------------------------------------------------------------------------------------
// Font Loading and Text Drawing Functions (Module: text)

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