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Some code tweaks

pull/135/head
raysan5 8 years ago
parent
commit
5ff9811ea8
4 changed files with 36 additions and 23 deletions
  1. +19
    -13
      src/raylib.h
  2. +6
    -5
      src/rlgl.c
  3. +5
    -4
      src/rlgl.h
  4. +6
    -1
      src/utils.c

+ 19
- 13
src/raylib.h View File

@ -7,14 +7,18 @@
* Features:
* Library written in plain C code (C99)
* Uses C# PascalCase/camelCase notation
* Hardware accelerated with OpenGL (1.1, 3.3 or ES2)
* Unique OpenGL abstraction layer [rlgl]
* Powerful fonts module with SpriteFonts support (including AngelCode fonts and TTF)
* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0)
* Unique OpenGL abstraction layer (usable as standalone module): [rlgl]
* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF)
* Multiple textures support, including compressed formats and mipmaps generation
* Basic 3d support for Shapes, Models, Heightmaps and Billboards
* Powerful math module for Vector and Matrix operations [raymath]
* Audio loading and playing with streaming support (WAV and OGG)
* Multiplatform support, including Android devices, Raspberry Pi and HTML5
* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps
* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support
* Powerful math module for Vector, Matrix and Quaternion operations [raymath]
* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD)
* VR stereo rendering support with configurable HMD device parameters
* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1
* Custom color palette for fancy visuals on raywhite background
* Minimal external dependencies (GLFW3, OpenGL, OpenAL)
*
* Used external libs:
* GLFW3 (www.glfw.org) for window/context management and input
@ -23,6 +27,8 @@
* stb_image_write (Sean Barret) for image writting (PNG)
* stb_vorbis (Sean Barret) for ogg audio loading
* stb_truetype (Sean Barret) for ttf fonts loading
* jar_xm (Joshua Reisenauer) for XM audio module loading
* jar_mod (Joshua Reisenauer) for MOD audio module loading
* OpenAL Soft for audio device/context management
* tinfl for data decompression (DEFLATE algorithm)
*
@ -37,7 +43,7 @@
* raylib is licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software:
*
* Copyright (c) 2013 Ramon Santamaria (@raysan5)
* Copyright (c) 2013-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -536,7 +542,7 @@ typedef enum {
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
} HmdDevice;
} VrDevice;
#ifdef __cplusplus
extern "C" { // Prevents name mangling of functions
@ -778,8 +784,6 @@ const char *SubText(const char *text, int position, int length);
//------------------------------------------------------------------------------------
// Basic 3d Shapes Drawing Functions (Module: models)
//------------------------------------------------------------------------------------
void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
void DrawCube(Vector3 position, float width, float height, float lenght, Color color); // Draw cube
void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version)
void DrawCubeWires(Vector3 position, float width, float height, float lenght, Color color); // Draw cube wires
@ -794,6 +798,8 @@ void DrawRay(Ray ray, Color color);
void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0))
void DrawGizmo(Vector3 position); // Draw simple gizmo
void DrawLight(Light light); // Draw light in 3D world
void Draw3DLine(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space
void Draw3DCircle(Vector3 center, float radius, float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space
//DrawTorus(), DrawTeapot() are useless...
//------------------------------------------------------------------------------------
@ -837,7 +843,7 @@ Shader LoadShader(char *vsFileName, char *fsFileName); // Load a cu
void UnloadShader(Shader shader); // Unload a custom shader from memory
Shader GetDefaultShader(void); // Get default shader
Shader GetStandardShader(void); // Get k">default shader
Shader GetStandardShader(void); // Get n">standard shader
Texture2D GetDefaultTexture(void); // Get default texture
int GetShaderLocation(Shader shader, const char *uniformName); // Get shader uniform location
@ -860,7 +866,7 @@ void DestroyLight(Light light); // Destroy a
// VR experience Functions (Module: rlgl)
// NOTE: This functions are useless when using OpenGL 1.1
//------------------------------------------------------------------------------------
void InitVrDevice(int hmdDevice); // Init VR device
void InitVrDevice(int vdDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration

+ 6
- 5
src/rlgl.c View File

@ -4,10 +4,11 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -2566,10 +2567,10 @@ void DestroyLight(Light light)
// Init VR device (or simulator)
// NOTE: If device is not available, it fallbacks to default device (simulator)
// NOTE: It modifies the global variable: VrDeviceInfo hmd
void InitVrDevice(int hmdDevice)
void InitVrDevice(int vrDevice)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
switch (hmdDevice)
switch (vrDevice)
{
case HMD_DEFAULT_DEVICE: TraceLog(INFO, "Initializing default VR Device (Oculus Rift CV1)");
case HMD_OCULUS_RIFT_DK2:
@ -2594,7 +2595,7 @@ void InitVrDevice(int hmdDevice)
{
TraceLog(WARNING, "VR Device not found: Initializing VR Simulator (Oculus Rift CV1)");
if (hmdDevice == HMD_OCULUS_RIFT_DK2)
if (vrDevice == HMD_OCULUS_RIFT_DK2)
{
// Oculus Rift DK2 parameters
hmd.hResolution = 1280; // HMD horizontal resolution in pixels
@ -2614,7 +2615,7 @@ void InitVrDevice(int hmdDevice)
hmd.chromaAbCorrection[2] = 1.014f; // HMD chromatic aberration correction parameter 2
hmd.chromaAbCorrection[3] = 0.0f; // HMD chromatic aberration correction parameter 3
}
else if ((hmdDevice == HMD_DEFAULT_DEVICE) || (hmdDevice == HMD_OCULUS_RIFT_CV1))
else if ((vrDevice == HMD_DEFAULT_DEVICE) || (vrDevice == HMD_OCULUS_RIFT_CV1))
{
// Oculus Rift CV1 parameters
// NOTE: CV1 represents a complete HMD redesign compared to previous versions,

+ 5
- 4
src/rlgl.h View File

@ -4,10 +4,11 @@
*
* raylib now uses OpenGL 1.1 style functions (rlVertex) that are mapped to selected OpenGL version:
* OpenGL 1.1 - Direct map rl* -> gl*
* OpenGL 2.1 - Vertex data is stored in VBOs, call rlglDraw() to render
* OpenGL 3.3 - Vertex data is stored in VAOs, call rlglDraw() to render
* OpenGL ES 2 - Vertex data is stored in VBOs or VAOs (when available), call rlglDraw() to render
*
* Copyright (c) 2014 Ramon Santamaria (@raysan5)
* Copyright (c) 2014-2016 Ramon Santamaria (@raysan5)
*
* This software is provided "as-is", without any express or implied warranty. In no event
* will the authors be held liable for any damages arising from the use of this software.
@ -240,7 +241,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
// TraceLog message types
typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType;
// Head Mounted Display devices
// VR Head Mounted Display devices
typedef enum {
HMD_DEFAULT_DEVICE = 0,
HMD_OCULUS_RIFT_DK2,
@ -251,7 +252,7 @@ typedef enum { OPENGL_11 = 1, OPENGL_21, OPENGL_33, OPENGL_ES_20 } GlVersion;
HMD_SONY_PLAYSTATION_VR,
HMD_RAZER_OSVR,
HMD_FOVE_VR,
} HmdDevice;
} VrDevice;
#endif
#ifdef __cplusplus
@ -365,7 +366,7 @@ void DestroyLight(Light light); // Destroy a
void TraceLog(int msgType, const char *text, ...);
float *MatrixToFloat(Matrix mat);
void InitVrDevice(int hmdDevice); // Init VR device
void InitVrDevice(int vrDevice); // Init VR device
void CloseVrDevice(void); // Close VR device
void UpdateVrTracking(void); // Update VR tracking (position and orientation)
void BeginVrDrawing(void); // Begin VR drawing configuration

+ 6
- 1
src/utils.c View File

@ -205,6 +205,11 @@ void TraceLog(int msgType, const char *text, ...)
void TraceLog(int msgType, const char *text, ...)
{
static char buffer[100];
int traceDebugMsgs = 1;
#ifdef DO_NOT_TRACE_DEBUG_MSGS
traceDebugMsgs = 0;
#endif
switch(msgType)
{
@ -226,7 +231,7 @@ void TraceLog(int msgType, const char *text, ...)
case INFO: __android_log_vprint(ANDROID_LOG_INFO, "raylib", buffer, args); break;
case ERROR: __android_log_vprint(ANDROID_LOG_ERROR, "raylib", buffer, args); break;
case WARNING: __android_log_vprint(ANDROID_LOG_WARN, "raylib", buffer, args); break;
case DEBUG: __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
case DEBUG: k">if (traceDebugMsgs) __android_log_vprint(ANDROID_LOG_DEBUG, "raylib", buffer, args); break;
default: break;
}

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