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@ -135,6 +135,10 @@ void DrawSphereBasic(Color color) |
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{ |
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{ |
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int rings = 16; |
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int rings = 16; |
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int slices = 16; |
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int slices = 16; |
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// Make sure there is enough space in the internal render batch |
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// buffer to store all required vertex, batch is reseted if required |
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rlCheckRenderBatchLimit((rings + 2)*slices*6); |
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rlBegin(RL_TRIANGLES); |
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rlBegin(RL_TRIANGLES); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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rlColor4ub(color.r, color.g, color.b, color.a); |
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