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Added color to DrawBoundigBox()

pull/102/head
raysan5 9 vuotta sitten
vanhempi
commit
6106ab8a2e
2 muutettua tiedostoa jossa 3 lisäystä ja 3 poistoa
  1. +2
    -2
      src/models.c
  2. +1
    -1
      src/raylib.h

+ 2
- 2
src/models.c Näytä tiedosto

@ -1213,7 +1213,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
} }
// Draw a bounding box with wires // Draw a bounding box with wires
void DrawBoundingBox(BoundingBox box)
void DrawBoundingBox(BoundingBox box, Color color)
{ {
Vector3 size; Vector3 size;
@ -1223,7 +1223,7 @@ void DrawBoundingBox(BoundingBox box)
Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f }; Vector3 center = { box.min.x + size.x/2.0f, box.min.y + size.y/2.0f, box.min.z + size.z/2.0f };
DrawCubeWires(center, size.x, size.y, size.z, GREEN);
DrawCubeWires(center, size.x, size.y, size.z, color);
} }
// Detect collision between two spheres // Detect collision between two spheres

+ 1
- 1
src/raylib.h Näytä tiedosto

@ -760,7 +760,7 @@ void DrawModel(Model model, Vector3 position, float scale, Color tint);
void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters void DrawModelEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model with extended parameters
void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set) void DrawModelWires(Model model, Vector3 position, float scale, Color color); // Draw a model wires (with texture if set)
void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters void DrawModelWiresEx(Model model, Vector3 position, Vector3 rotationAxis, float rotationAngle, Vector3 scale, Color tint); // Draw a model wires (with texture if set) with extended parameters
void f">DrawBoundingBox(BoundingBox box); // Draw bounding box (wires)
void DrawBoundingBox(BoundingBox box, Color color) // Draw bounding box (wires)
void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture void DrawBillboard(Camera camera, Texture2D texture, Vector3 center, float size, Color tint); // Draw a billboard texture
void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vector3 center, float size, Color tint); // Draw a billboard texture defined by sourceRec

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