|  |  | @ -3550,19 +3550,22 @@ unsigned int rlLoadShaderCode(const char *vsCode, const char *fsCode) | 
		
	
		
			
			|  |  |  | if ((vertexShaderId == RLGL.State.defaultVShaderId) && (fragmentShaderId == RLGL.State.defaultFShaderId)) id = RLGL.State.defaultShaderId; | 
		
	
		
			
			|  |  |  | else | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (vertexShaderId != RLGL.State.defaultVShaderId) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Detach shader before deletion to make sure memory is freed | 
		
	
		
			
			|  |  |  | glDetachShader(id, vertexShaderId); | 
		
	
		
			
			|  |  |  | glDeleteShader(vertexShaderId); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | if (fragmentShaderId != RLGL.State.defaultFShaderId) | 
		
	
		
			
			|  |  |  | if ((vertexShaderId != 0) && (fragmentShaderId != 0)) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Detach shader before deletion to make sure memory is freed | 
		
	
		
			
			|  |  |  | glDetachShader(id, fragmentShaderId); | 
		
	
		
			
			|  |  |  | glDeleteShader(fragmentShaderId); | 
		
	
		
			
			|  |  |  | id = rlLoadShaderProgram(vertexShaderId, fragmentShaderId); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (vertexShaderId != RLGL.State.defaultVShaderId) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Detach shader before deletion to make sure memory is freed | 
		
	
		
			
			|  |  |  | glDetachShader(id, vertexShaderId); | 
		
	
		
			
			|  |  |  | glDeleteShader(vertexShaderId); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | if (fragmentShaderId != RLGL.State.defaultFShaderId) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Detach shader before deletion to make sure memory is freed | 
		
	
		
			
			|  |  |  | glDetachShader(id, fragmentShaderId); | 
		
	
		
			
			|  |  |  | glDeleteShader(fragmentShaderId); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | if (id == 0) | 
		
	
	
		
			
				|  |  |  |