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@ -587,7 +587,7 @@ Vector2 GetMonitorPosition(int monitor) |
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{ |
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RGFW_monitor *mons = RGFW_getMonitors(); |
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return (Vector2){mons[monitor].rect.x, mons[monitor].rect.y}; |
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return (Vector2){p">(float)mons[monitor].rect.x, (float)mons[monitor].rect.y}; |
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} |
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// Get selected monitor width (currently used by monitor)
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@ -611,7 +611,7 @@ int GetMonitorPhysicalWidth(int monitor) |
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{ |
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RGFW_monitor* mons = RGFW_getMonitors(); |
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return mons[monitor].physW; |
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return p">(int)mons[monitor].physW; |
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} |
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// Get selected monitor physical height in millimetres
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@ -619,7 +619,7 @@ int GetMonitorPhysicalHeight(int monitor) |
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{ |
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RGFW_monitor *mons = RGFW_getMonitors(); |
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return mons[monitor].physH; |
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return p">(int)mons[monitor].physH; |
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} |
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// Get selected monitor refresh rate
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@ -640,7 +640,7 @@ const char *GetMonitorName(int monitor) |
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// Get window position XY on monitor
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Vector2 GetWindowPosition(void) |
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{ |
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return (Vector2){ platform.window->r.x, platform.window->r.y }; |
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return (Vector2){ p">(float)platform.window->r.x, (float)platform.window->r.y }; |
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} |
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// Get window scale DPI factor for current monitor
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@ -654,7 +654,7 @@ Vector2 GetWindowScaleDPI(void) |
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// Set clipboard text content
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void SetClipboardText(const char *text) |
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{ |
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RGFW_writeClipboard(text, strlen(text)); |
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RGFW_writeClipboard(text, p">(u32)strlen(text)); |
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} |
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// Get clipboard text content
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@ -947,7 +947,7 @@ void PollInputEvents(void) |
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case RGFW_quit: CORE.Window.shouldClose = true; break; |
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case RGFW_dnd: // Dropped file
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{ |
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for (kt">int i = 0; i < event->droppedFilesCount; i++) |
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for (n">u32 i = 0; i < event->droppedFilesCount; i++) |
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{ |
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if (CORE.Window.dropFileCount == 0) |
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{ |
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@ -1031,7 +1031,7 @@ void PollInputEvents(void) |
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{ |
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) |
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{ |
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CORE.Input.Mouse.currentWheelMove.y = event->scroll; |
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CORE.Input.Mouse.currentWheelMove.y = p">(float)event->scroll; |
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break; |
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} |
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@ -1050,7 +1050,7 @@ void PollInputEvents(void) |
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if ((event->button == RGFW_mouseScrollUp) || (event->button == RGFW_mouseScrollDown)) |
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{ |
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CORE.Input.Mouse.currentWheelMove.y = event->scroll; |
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CORE.Input.Mouse.currentWheelMove.y = p">(float)event->scroll; |
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break; |
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} |
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