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@ -1762,11 +1762,6 @@ void rlTextureParameters(unsigned int id, int param, int value) |
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{ |
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{ |
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glBindTexture(GL_TEXTURE_2D, id); |
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glBindTexture(GL_TEXTURE_2D, id); |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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// Reset anisotropy filter, in case it was set |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
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#endif |
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switch (param) |
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switch (param) |
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{ |
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{ |
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case RL_TEXTURE_WRAP_S: |
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case RL_TEXTURE_WRAP_S: |
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@ -1786,6 +1781,9 @@ void rlTextureParameters(unsigned int id, int param, int value) |
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case RL_TEXTURE_FILTER_ANISOTROPIC: |
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case RL_TEXTURE_FILTER_ANISOTROPIC: |
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{ |
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{ |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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#if !defined(GRAPHICS_API_OPENGL_11) |
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// Reset anisotropy filter, in case it was set |
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, 1.0f); |
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
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if (value <= RLGL.ExtSupported.maxAnisotropyLevel) glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, (float)value); |
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) |
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else if (RLGL.ExtSupported.maxAnisotropyLevel > 0.0f) |
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{ |
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{ |
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