Kaynağa Gözat

Minor tweaks

pull/4127/head
Ray 6 ay önce
ebeveyn
işleme
61cfd1afcb
2 değiştirilmiş dosya ile 3 ekleme ve 3 silme
  1. +2
    -2
      src/platforms/rcore_desktop.c
  2. +1
    -1
      src/rshapes.c

+ 2
- 2
src/platforms/rcore_desktop.c Dosyayı Görüntüle

@ -1147,7 +1147,7 @@ void PollInputEvents(void)
const unsigned char *buttons = state.buttons;
for (int k = 0; (buttons != NULL) && (k < GLFW_GAMEPAD_BUTTON_DPAD_LEFT + 1) && (k < MAX_GAMEPAD_BUTTONS); k++)
for (int k = 0; (buttons != NULL) && (k < MAX_GAMEPAD_BUTTONS); k++)
{
int button = -1; // GamepadButton enum values assigned
@ -1189,7 +1189,7 @@ void PollInputEvents(void)
// Get current axis state
const float *axes = state.axes;
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1) && (k < MAX_GAMEPAD_AXIS); k++)
for (int k = 0; (axes != NULL) && (k < GLFW_GAMEPAD_AXIS_LAST + 1); k++)
{
CORE.Input.Gamepad.axisState[i][k] = axes[k];
}

+ 1
- 1
src/rshapes.c Dosyayı Görüntüle

@ -337,7 +337,7 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA
}
// NOTE: In case number of segments is odd, we add one last piece to the cake
if (((unsigned int)segments%2) == 1)
if (((p">(unsigned int)segments)%2) == 1)
{
rlColor4ub(color.r, color.g, color.b, color.a);

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