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			@ -785,28 +785,26 @@ void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, | 
			
		
		
	
		
			
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			    rlSetTexture(texShapes.id); | 
			
		
		
	
		
			
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			    rlPushMatrix(); | 
			
		
		
	
		
			
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			        rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			            rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			    rlBegin(RL_QUADS); | 
			
		
		
	
		
			
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			        rlNormal3f(0.0f, 0.0f, 1.0f); | 
			
		
		
	
		
			
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			            // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			            rlColor4ub(col1.r, col1.g, col1.b, col1.a); | 
			
		
		
	
		
			
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			            rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			        // NOTE: Default raylib font character 95 is a white square | 
			
		
		
	
		
			
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			        rlColor4ub(col1.r, col1.g, col1.b, col1.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f(texShapesRec.x/texShapes.width, texShapesRec.y/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y); | 
			
		
		
	
		
			
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			            rlColor4ub(col2.r, col2.g, col2.b, col2.a); | 
			
		
		
	
		
			
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			            rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col2.r, col2.g, col2.b, col2.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f(texShapesRec.x/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x, rec.y + rec.height); | 
			
		
		
	
		
			
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			            rlColor4ub(col3.r, col3.g, col3.b, col3.a); | 
			
		
		
	
		
			
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			            rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			        rlColor4ub(col3.r, col3.g, col3.b, col3.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, (texShapesRec.y + texShapesRec.height)/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y + rec.height); | 
			
		
		
	
		
			
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			            rlColor4ub(col4.r, col4.g, col4.b, col4.a); | 
			
		
		
	
		
			
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			            rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); | 
			
		
		
	
		
			
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			            rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			        rlEnd(); | 
			
		
		
	
		
			
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			    rlPopMatrix(); | 
			
		
		
	
		
			
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			        rlColor4ub(col4.r, col4.g, col4.b, col4.a); | 
			
		
		
	
		
			
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			        rlTexCoord2f((texShapesRec.x + texShapesRec.width)/texShapes.width, texShapesRec.y/texShapes.height); | 
			
		
		
	
		
			
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			        rlVertex2f(rec.x + rec.width, rec.y); | 
			
		
		
	
		
			
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			    rlEnd(); | 
			
		
		
	
		
			
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			    rlSetTexture(0); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
	
		
			
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