diff --git a/examples/ex07a_3d_mode.c b/examples/ex07a_3d_mode.c index 8da1a1b9..a7ad43c1 100644 --- a/examples/ex07a_3d_mode.c +++ b/examples/ex07a_3d_mode.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07a - Initialize 3d mode +* raylib example 07a - Initialize 3d mode * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,52 +13,52 @@ int main() { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode"); - //-------------------------------------------------------------------------------------- - + Vector3 position = { 0.0, 0.0, 0.0 }; + + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07a - 3d mode"); + //-------------------------------------------------------------------------------------- + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(WHITE); - - Begin3dMode(camera); - - DrawCube(position, 2, 2, 2, RED); + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(WHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); - DrawGrid(10.0, 1.0); - - End3dMode(); - - DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); - - DrawFPS(10, 10); - + DrawGrid(10.0, 1.0); + + End3dMode(); + + DrawText("Welcome to the third dimension!", 10, 40, 20, DARKGRAY); + + DrawFPS(10, 10); + EndDrawing(); - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- } - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + return 0; } \ No newline at end of file diff --git a/examples/ex07b_3d_shapes.c b/examples/ex07b_3d_shapes.c index 25a028ed..9843b257 100644 --- a/examples/ex07b_3d_shapes.c +++ b/examples/ex07b_3d_shapes.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) +* raylib example 07b - Draw some basic 3d shapes (cube, sphere, cylinder...) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,38 +13,38 @@ int main() { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - + Vector3 position = { 0.0, 0.0, 0.0 }; + // Define the camera to look into our 3d world - Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); - + Camera camera = {{ 0.0, 10.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07b - 3d shapes"); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- - + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - // TODO: Update your variables here - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawCube(position, 2, 2, 2, RED); // Draw a cube + // Update + //---------------------------------------------------------------------------------- + // TODO: Update your variables here + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawCube(position, 2, 2, 2, RED); // Draw a cube DrawCubeWires(position, 2, 2, 2, MAROON); // Draw a wired-cube // TODO: Draw some basic 3d shapes @@ -58,20 +58,20 @@ void DrawSphereWires(Vector3 centerPos, float radius, Color color); void DrawCylinder(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); void DrawCylinderWires(Vector3 position, float radiusTop, float radiusBottom, float height, int slices, Color color); */ - DrawGrid(10.0, 1.0); // Draw a grid - - End3dMode(); - - DrawFPS(10, 10); - + DrawGrid(10.0, 1.0); // Draw a grid + + End3dMode(); + + DrawFPS(10, 10); + EndDrawing(); - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- } - // De-Initialization - //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - + // De-Initialization + //-------------------------------------------------------------------------------------- + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- + return 0; } \ No newline at end of file diff --git a/examples/ex07c_3d_models.c b/examples/ex07c_3d_models.c index 2da0f507..e3276b45 100644 --- a/examples/ex07c_3d_models.c +++ b/examples/ex07c_3d_models.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 07c - Load and draw a 3d model (OBJ) +* raylib example 07c - Load and draw a 3d model (OBJ) * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,64 +13,64 @@ int main() { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; - Vector3 position = { 0.0, 0.0, 0.0 }; - + Vector3 position = { 0.0, 0.0, 0.0 }; + // Define the camera to look into our 3d world - Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; - - InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); - + Camera camera = {{ 10.0, 8.0, 10.0 }, { 0.0, 0.0, 0.0 }, { 0.0, 1.0, 0.0 }}; + + InitWindow(screenWidth, screenHeight, "raylib example 07c - 3d models"); + SetTargetFPS(60); // Set our game to run at 60 frames-per-second Texture2D texture = LoadTexture("resources/catwhite.png"); - Model cat = LoadModel("resources/cat.obj"); + Model cat = LoadModel("resources/cat.obj"); //-------------------------------------------------------------------------------------- - + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; - if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_LEFT)) position.x -= 0.2; + if (IsKeyPressed(KEY_RIGHT)) position.x += 0.2; if (IsKeyPressed(KEY_UP)) position.z -= 0.2; if (IsKeyPressed(KEY_DOWN)) position.z += 0.2; - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - Begin3dMode(camera); - - DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + Begin3dMode(camera); + + DrawModelEx(cat, texture, position, 0.1f, WHITE); // Draw 3d model with texture - DrawGrid(10.0, 1.0); // Draw a grid + DrawGrid(10.0, 1.0); // Draw a grid DrawGizmo(position, false); - - End3dMode(); - - DrawFPS(10, 10); - + + End3dMode(); + + DrawFPS(10, 10); + EndDrawing(); - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- } - // De-Initialization - //-------------------------------------------------------------------------------------- + // De-Initialization + //-------------------------------------------------------------------------------------- UnloadTexture(texture); // Unload texture - UnloadModel(cat); // Unload model + UnloadModel(cat); // Unload model + + CloseWindow(); // Close window and OpenGL context + //-------------------------------------------------------------------------------------- - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - return 0; } \ No newline at end of file diff --git a/examples/ex08_audio.c b/examples/ex08_audio.c index a89f5221..f9a582c3 100644 --- a/examples/ex08_audio.c +++ b/examples/ex08_audio.c @@ -1,11 +1,11 @@ /******************************************************************************************* * -* raylib example 08 - Audio loading and playing +* raylib example 08 - Audio loading and playing * -* This example has been created using raylib 1.0 (www.raylib.com) -* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) +* This example has been created using raylib 1.0 (www.raylib.com) +* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) * -* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) +* Copyright (c) 2013 Ramon Santamaria (Ray San - raysan@raysanweb.com) * ********************************************************************************************/ @@ -13,46 +13,46 @@ int main() { - // Initialization - //-------------------------------------------------------------------------------------- - int screenWidth = 800; - int screenHeight = 450; - - InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); - + // Initialization + //-------------------------------------------------------------------------------------- + int screenWidth = 800; + int screenHeight = 450; + + InitWindow(screenWidth, screenHeight, "raylib example 08 - audio loading and playing"); + InitAudioDevice(); // Initialize audio device - - Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file - //-------------------------------------------------------------------------------------- - + + Sound fx = LoadSound("resources/coin.wav"); // Load WAV audio file + //-------------------------------------------------------------------------------------- + // Main game loop - while (!WindowShouldClose()) // Detect window close button or ESC key + while (!WindowShouldClose()) // Detect window close button or ESC key { - // Update - //---------------------------------------------------------------------------------- - if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! - //---------------------------------------------------------------------------------- - - // Draw - //---------------------------------------------------------------------------------- - BeginDrawing(); - - ClearBackground(RAYWHITE); - - DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); - + // Update + //---------------------------------------------------------------------------------- + if (IsKeyPressed(KEY_SPACE)) PlaySound(fx); // Play the sound! + //---------------------------------------------------------------------------------- + + // Draw + //---------------------------------------------------------------------------------- + BeginDrawing(); + + ClearBackground(RAYWHITE); + + DrawText("Press SPACE to PLAY the SOUND!", 240, 200, 20, LIGHTGRAY); + EndDrawing(); - //---------------------------------------------------------------------------------- + //---------------------------------------------------------------------------------- } - // De-Initialization - //-------------------------------------------------------------------------------------- - UnloadSound(fx); // Unload sound data + // De-Initialization + //-------------------------------------------------------------------------------------- + UnloadSound(fx); // Unload sound data + + CloseAudioDevice(); // Close audio device - CloseAudioDevice(); // Close audio device - CloseWindow(); // Close window and OpenGL context - //-------------------------------------------------------------------------------------- - + //-------------------------------------------------------------------------------------- + return 0; } \ No newline at end of file