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[AUDIO] Add an example of how to use LoadSoundAlias (#3223)

* Add a function to clone a sound and share data with another sound.

* rename items based on feedback

* PR Feedback, use custom unload for sound alias, not variant of normal sound unloading

* sound_multi example
pull/3224/head
Jeffery Myers 1 year ago
committed by GitHub
parent
commit
62f5382d56
No known key found for this signature in database GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 497 additions and 16 deletions
  1. +1
    -0
      examples/Makefile
  2. +87
    -0
      examples/audio/audio_sound_multi.c
  3. +390
    -0
      projects/VS2022/examples/audio_sound_multi.vcxproj
  4. +19
    -16
      projects/VS2022/raylib.sln

+ 1
- 0
examples/Makefile View File

@ -534,6 +534,7 @@ AUDIO = \
audio/audio_music_stream \
audio/audio_raw_stream \
audio/audio_sound_loading \
audio/audio_sound_multi \
audio/audio_stream_effects \
audio/audio_mixed_processor

+ 87
- 0
examples/audio/audio_sound_multi.c View File

@ -0,0 +1,87 @@
/*******************************************************************************************
*
* raylib [audio] example - Playing sound multiple times
*
* Example originally created with raylib 4.6
*
* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
* BSD-like license that allows static linking with closed source software
*
* Copyright (c) 2023 Jeffery Myers (@JeffM2501)
*
********************************************************************************************/
#include "raylib.h"
#define MAX_SOUNDS 10
Sound soundArray[MAX_SOUNDS] = { 0 };
int currentSound;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(void)
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [audio] example - playing sound multiple times");
InitAudioDevice(); // Initialize audio device
// load the sound list
soundArray[0] = LoadSound("resources/sound.wav"); // Load WAV audio file into the first slot as the 'source' sound
// this sound owns the sample data
for (int i = 1; i < MAX_SOUNDS; i++)
{
soundArray[i] = LoadSoundAlias(soundArray[0]); // Load an alias of the sound into slots 1-9. These do not own the sound data, but can be played
}
currentSound = 0; // set the sound list to the start
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsKeyPressed(KEY_SPACE))
{
PlaySound(soundArray[currentSound]); // play the next open sound slot
currentSound++; // increment the sound slot
if (currentSound >= MAX_SOUNDS) // if the sound slot is out of bounds, go back to 0
currentSound = 0;
// Note: a better way would be to look at the list for the first sound that is not playing and use that slot
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Press SPACE to PLAY a WAV sound!", 200, 180, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
for (int i = 1; i < MAX_SOUNDS; i++)
UnloadSoundAlias(soundArray[i]); // Unload sound aliases
UnloadSound(soundArray[0]); // Unload source sound data
CloseAudioDevice(); // Close audio device
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

+ 390
- 0
projects/VS2022/examples/audio_sound_multi.vcxproj View File

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{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.ActiveCfg = Debug|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x64.Build.0 = Debug|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.ActiveCfg = Debug|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Debug|x86.Build.0 = Debug|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x64.Build.0 = Release.DLL|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.ActiveCfg = Release|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x64.Build.0 = Release|x64
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.ActiveCfg = Release|Win32
{9875B0C8-3893-43F8-88B2-4BAAAE3E8E6F}.Release|x86.Build.0 = Release|Win32
{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{BFB22AB2-041B-4A1B-80C0-1D4BE410C8A9}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
@ -2277,6 +2263,22 @@ Global
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x64.Build.0 = Release|x64
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.ActiveCfg = Release|Win32
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF}.Release|x86.Build.0 = Release|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.ActiveCfg = Debug.DLL|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x64.Build.0 = Debug.DLL|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.ActiveCfg = Debug.DLL|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug.DLL|x86.Build.0 = Debug.DLL|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.ActiveCfg = Debug|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x64.Build.0 = Debug|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.ActiveCfg = Debug|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Debug|x86.Build.0 = Debug|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.ActiveCfg = Release.DLL|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x64.Build.0 = Release.DLL|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.ActiveCfg = Release.DLL|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release.DLL|x86.Build.0 = Release.DLL|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.ActiveCfg = Release|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x64.Build.0 = Release|x64
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.ActiveCfg = Release|Win32
{F81C5819-85B4-4D2E-B6DC-104A7634461B}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
@ -2413,6 +2415,7 @@ Global
{6D9E00D8-2893-45E4-9363-3F7F61D416BD} = {AF5BEC5C-1F2B-4DA8-B12D-D09FE569237C}
{70B35F59-AFC2-4D8F-8833-5314D2047A81} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{3755E9F4-CB48-4EC3-B561-3B85964EBDEF} = {5317807F-61D4-4E0F-B6DC-2D9F12621ED9}
{F81C5819-85B4-4D2E-B6DC-104A7634461B} = {CC132A4D-D081-4C26-BFB9-AB11984054F8}
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {E926C768-6307-4423-A1EC-57E95B1FAB29}

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