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			@ -1,6 +1,12 @@ | 
			
		
		
	
		
			
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			/******************************************************************************************* | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   raylib Easings - Useful easing functions for values animation | 
			
		
		
	
		
			
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			*   raylib easings (header only file) | 
			
		
		
	
		
			
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			*    | 
			
		
		
	
		
			
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			*   Useful easing functions for values animation | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   This header uses: | 
			
		
		
	
		
			
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			*       #define EASINGS_STATIC_INLINE       // Inlines all functions code, so it runs faster. | 
			
		
		
	
		
			
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			*                                           // This requires lots of memory on system. | 
			
		
		
	
		
			
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			* | 
			
		
		
	
		
			
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			*   A port of Robert Penner's easing equations to C (http://robertpenner.com/easing/) | 
			
		
		
	
		
			
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			* | 
			
		
		
	
	
		
			
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			@ -56,6 +62,14 @@ | 
			
		
		
	
		
			
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			#ifndef EASINGS_H | 
			
		
		
	
		
			
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			#define EASINGS_H | 
			
		
		
	
		
			
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			#define EASINGS_STATIC_INLINE     // NOTE: By default, compile functions as static inline | 
			
		
		
	
		
			
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			#if defined(EASINGS_STATIC_INLINE) | 
			
		
		
	
		
			
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			    #define EASEDEF static inline | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    #define EASEDEF extern | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			#include <math.h> | 
			
		
		
	
		
			
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			#ifdef __cplusplus | 
			
		
		
	
	
		
			
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			@ -63,47 +77,47 @@ extern "C" {            // Prevents name mangling of functions | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			// Linear Easing functions | 
			
		
		
	
		
			
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			float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearNone(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearIn(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearOut(float t, float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseLinearInOut(float t,float b, float c, float d) { return (c*t/d + b); } | 
			
		
		
	
		
			
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			// Sine Easing functions | 
			
		
		
	
		
			
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			float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); } | 
			
		
		
	
		
			
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			float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); } | 
			
		
		
	
		
			
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			float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineIn(float t, float b, float c, float d) { return (-c*cos(t/d*(PI/2)) + c + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineOut(float t, float b, float c, float d) { return (c*sin(t/d*(PI/2)) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseSineInOut(float t, float b, float c, float d) { return (-c/2*(cos(PI*t/d) - 1) + b); } | 
			
		
		
	
		
			
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			// Circular Easing functions | 
			
		
		
	
		
			
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			float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); } | 
			
		
		
	
		
			
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			float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); } | 
			
		
		
	
		
			
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			float EaseCircInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseCircIn(float t, float b, float c, float d) { return (-c*(sqrt(1 - (t/=d)*t) - 1) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCircOut(float t, float b, float c, float d) { return (c*sqrt(1 - (t=t/d-1)*t) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCircInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d/2) < 1) return (-c/2*(sqrt(1 - t*t) - 1) + b); | 
			
		
		
	
		
			
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			    return (c/2*(sqrt(1 - t*(t-=2)) + 1) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Cubic Easing functions | 
			
		
		
	
		
			
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			float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); } | 
			
		
		
	
		
			
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			float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); } | 
			
		
		
	
		
			
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			float EaseCubicInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicIn(float t, float b, float c, float d) { return (c*(t/=d)*t*t + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicOut(float t, float b, float c, float d) { return (c*((t=t/d-1)*t*t + 1) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseCubicInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{  | 
			
		
		
	
		
			
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			    if ((t/=d/2) < 1) return (c/2*t*t*t + b); | 
			
		
		
	
		
			
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			    return (c/2*((t-=2)*t*t + 2) + b);     | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Quadratic Easing functions | 
			
		
		
	
		
			
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			float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); } | 
			
		
		
	
		
			
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			float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); } | 
			
		
		
	
		
			
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			float EaseQuadInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadIn(float t, float b, float c, float d) { return (c*(t/=d)*t + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadOut(float t, float b, float c, float d) { return (-c*(t/=d)*(t-2) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseQuadInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if ((t/=d/2) < 1) return (((c/2)*(t*t)) + b); | 
			
		
		
	
		
			
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			    return (-c/2*(((t-2)*(--t)) - 1) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Exponential Easing functions | 
			
		
		
	
		
			
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			float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); } | 
			
		
		
	
		
			
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			float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b);    } | 
			
		
		
	
		
			
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			float EaseExpoInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoIn(float t, float b, float c, float d) { return (t == 0) ? b : (c*pow(2, 10*(t/d - 1)) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoOut(float t, float b, float c, float d) { return (t == d) ? (b + c) : (c*(-pow(2, -10*t/d) + 1) + b);    } | 
			
		
		
	
		
			
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			EASEDEF float EaseExpoInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0) return b; | 
			
		
		
	
		
			
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			    if (t == d) return (b + c); | 
			
		
		
	
	
		
			
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			@ -113,20 +127,20 @@ float EaseExpoInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Back Easing functions | 
			
		
		
	
		
			
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			float EaseBackIn(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseBackIn(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    float postFix = t/=d; | 
			
		
		
	
		
			
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			    return (c*(postFix)*t*((s + 1)*t - s) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			float EaseBackOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBackOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			{     | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    return (c*((t=t/d-1)*t*((s + 1)*t + s) + 1) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			float EaseBackInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseBackInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    float s = 1.70158f; | 
			
		
		
	
		
			
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			    if ((t/=d/2) < 1) return (c/2*(t*t*(((s*=(1.525f)) + 1)*t - s)) + b); | 
			
		
		
	
	
		
			
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			} | 
			
		
		
	
		
			
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			// Bounce Easing functions | 
			
		
		
	
		
			
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			float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); } | 
			
		
		
	
		
			
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			float EaseBounceOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			    if ((t/=d) < (1/2.75f))  | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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			@ -160,14 +173,15 @@ float EaseBounceOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			float EaseBounceInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceIn(float t, float b, float c, float d) { return (c - EaseBounceOut(d-t, 0, c, d) + b); } | 
			
		
		
	
		
			
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			EASEDEF float EaseBounceInOut(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t < d/2) return (EaseBounceIn(t*2, 0, c, d)*0.5f + b); | 
			
		
		
	
		
			
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			    else return (EaseBounceOut(t*2-d, 0, c, d)*0.5f + c*0.5f + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Elastic Easing functions | 
			
		
		
	
		
			
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			float EaseElasticIn(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticIn(float t, float b, float c, float d)  | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0) return b; | 
			
		
		
	
		
			
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			    if ((t/=d) == 1) return (b + c); | 
			
		
		
	
	
		
			
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			@ -180,7 +194,7 @@ float EaseElasticIn(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    return (-(postFix*sin((t*d-s)*(2*PI)/p )) + b); | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			float EaseElasticOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0) return b; | 
			
		
		
	
		
			
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			    if ((t/=d) == 1) return (b + c); | 
			
		
		
	
	
		
			
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			@ -192,7 +206,7 @@ float EaseElasticOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			    return (a*pow(2,-10*t)*sin((t*d-s)*(2*PI)/p) + c + b);     | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			float EaseElasticInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			EASEDEF float EaseElasticInOut(float t, float b, float c, float d) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (t == 0) return b; | 
			
		
		
	
		
			
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			    if ((t/=d/2) == 2) return (b + c); | 
			
		
		
	
	
		
			
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