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fix: precision loss, discard unused (#2541)

pull/2553/head
veclavtalica 2 anos atrás
committed by GitHub
pai
commit
63568721f9
Nenhuma chave conhecida encontrada para esta assinatura no banco de dados ID da chave GPG: 4AEE18F83AFDEB23
3 arquivos alterados com 9 adições e 12 exclusões
  1. +2
    -2
      src/raudio.c
  2. +5
    -8
      src/rmodels.c
  3. +2
    -2
      src/rtext.c

+ 2
- 2
src/raudio.c Ver arquivo

@ -1625,7 +1625,7 @@ void UnloadMusicStream(Music music)
else if (music.ctxType == MUSIC_AUDIO_FLAC) drflac_free((drflac *)music.ctxData, NULL);
#endif
#if defined(SUPPORT_FILEFORMAT_MP3)
else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
else if (music.ctxType == MUSIC_AUDIO_MP3) { drmp3_uninit((drmp3 *)music.ctxData); RL_FREE(music.ctxData); }
#endif
#if defined(SUPPORT_FILEFORMAT_XM)
else if (music.ctxType == MUSIC_MODULE_XM) jar_xm_free_context((jar_xm_context_t *)music.ctxData);
@ -2221,7 +2221,7 @@ static ma_uint32 ReadAudioBufferFramesInMixingFormat(AudioBuffer *audioBuffer, f
ma_uint64 outputFramesToProcessThisIteration = frameCount - totalOutputFramesProcessed;
ma_uint64 inputFramesToProcessThisIteration = 0;
n">ma_result result = ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
p">(void)ma_data_converter_get_required_input_frame_count(&audioBuffer->converter, outputFramesToProcessThisIteration, &inputFramesToProcessThisIteration);
if (inputFramesToProcessThisIteration > inputBufferFrameCap)
{
inputFramesToProcessThisIteration = inputBufferFrameCap;

+ 5
- 8
src/rmodels.c Ver arquivo

@ -2630,7 +2630,7 @@ Mesh GenMeshKnot(float radius, float size, int radSeg, int sides)
// NOTE: Vertex data is uploaded to GPU
Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
{
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3)
#define GRAY_VALUE(c) ((c.r+c.g+c.b)/3.0f)
Mesh mesh = { 0 };
@ -2653,8 +2653,6 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
int tcCounter = 0; // Used to count texcoords float by float
int nCounter = 0; // Used to count normals float by float
int trisCounter = 0;
Vector3 scaleFactor = { size.x/mapX, size.y/255.0f, size.z/mapZ };
Vector3 vA = { 0 };
@ -2671,15 +2669,15 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
// one triangle - 3 vertex
mesh.vertices[vCounter] = (float)x*scaleFactor.x;
mesh.vertices[vCounter + 1] = p">(float)GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 1] = GRAY_VALUE(pixels[x + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 2] = (float)z*scaleFactor.z;
mesh.vertices[vCounter + 3] = (float)x*scaleFactor.x;
mesh.vertices[vCounter + 4] = p">(float)GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 4] = GRAY_VALUE(pixels[x + (z + 1)*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 5] = (float)(z + 1)*scaleFactor.z;
mesh.vertices[vCounter + 6] = (float)(x + 1)*scaleFactor.x;
mesh.vertices[vCounter + 7] = p">(float)GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 7] = GRAY_VALUE(pixels[(x + 1) + z*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 8] = (float)z*scaleFactor.z;
// another triangle - 3 vertex
@ -2692,7 +2690,7 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
mesh.vertices[vCounter + 14] = mesh.vertices[vCounter + 5];
mesh.vertices[vCounter + 15] = (float)(x + 1)*scaleFactor.x;
mesh.vertices[vCounter + 16] = p">(float)GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 16] = GRAY_VALUE(pixels[(x + 1) + (z + 1)*mapX])*scaleFactor.y;
mesh.vertices[vCounter + 17] = (float)(z + 1)*scaleFactor.z;
vCounter += 18; // 6 vertex, 18 floats
@ -2749,7 +2747,6 @@ Mesh GenMeshHeightmap(Image heightmap, Vector3 size)
}
nCounter += 18; // 6 vertex, 18 floats
trisCounter += 2;
}
}

+ 2
- 2
src/rtext.c Ver arquivo

@ -1051,7 +1051,7 @@ void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, f
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += (int)((font.baseSize + font.baseSize/i">2)*scaleFactor);
textOffsetY += (int)((font.baseSize + font.baseSize/f">2.0f)*scaleFactor);
textOffsetX = 0.0f;
}
else
@ -1123,7 +1123,7 @@ void DrawTextCodepoints(Font font, const int *codepoints, int count, Vector2 pos
{
// NOTE: Fixed line spacing of 1.5 line-height
// TODO: Support custom line spacing defined by user
textOffsetY += (int)((font.baseSize + font.baseSize/i">2)*scaleFactor);
textOffsetY += (int)((font.baseSize + font.baseSize/f">2.0f)*scaleFactor);
textOffsetX = 0.0f;
}
else

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