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@ -623,7 +623,7 @@ RLAPI void rlDisableFramebuffer(void); // Disable render textur |
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RLAPI unsigned int rlGetActiveFramebuffer(void); // Get the currently active render texture (fbo), 0 for default framebuffer |
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RLAPI void rlActiveDrawBuffers(int count); // Activate multiple draw color buffers |
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RLAPI void rlBlitFramebuffer(int srcX, int srcY, int srcWidth, int srcHeight, int dstX, int dstY, int dstWidth, int dstHeight, int bufferMask); // Blit active framebuffer to main framebuffer |
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RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) |
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RLAPI void rlBindFramebuffer(unsigned int target, unsigned int framebuffer); // Bind framebuffer (FBO) |
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// General render state |
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RLAPI void rlEnableColorBlend(void); // Enable color blending |
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@ -3828,8 +3828,8 @@ void rlSetVertexAttribute(unsigned int index, int compSize, int type, bool norma |
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{ |
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#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2) |
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// NOTE: Data type could be: GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT, GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT |
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// Additional types (depends on OpenGL version or extensions): |
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// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, |
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// Additional types (depends on OpenGL version or extensions): |
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// - GL_HALF_FLOAT, GL_FLOAT, GL_DOUBLE, GL_FIXED, |
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// - GL_INT_2_10_10_10_REV, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_INT_10F_11F_11F_REV |
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glVertexAttribPointer(index, compSize, type, normalized, stride, pointer); |
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#endif |
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