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			|  |  |  | /******************************************************************************************* | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   raylib [core] example - Basic 3d example | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Welcome to raylib! | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   To compile example, just press F5. | 
		
	
		
			
			|  |  |  | *   Note that compiled executable is placed in the same folder as .c file | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   You can find all basic examples on C:\raylib\raylib\examples folder or | 
		
	
		
			
			|  |  |  | *   raylib official webpage: www.raylib.com | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Enjoy using raylib. :) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   This example has been created using raylib 1.0 (www.raylib.com) | 
		
	
		
			
			|  |  |  | *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | *   Copyright (c) 2013-2020 Ramon Santamaria (@raysan5) | 
		
	
		
			
			|  |  |  | * | 
		
	
		
			
			|  |  |  | ********************************************************************************************/ | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | #include "raylib.h" | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | int main() | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | const int screenWidth = 800; | 
		
	
		
			
			|  |  |  | const int screenHeight = 450; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | InitWindow(screenWidth, screenHeight, "raylib"); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Camera camera = { 0 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | camera.position = (Vector3){ 10.0f, 10.0f, 8.0f }; | 
		
	
		
			
			|  |  |  | camera.target = (Vector3){ 0.0f, 0.0f, 0.0f }; | 
		
	
		
			
			|  |  |  | camera.up = (Vector3){ 0.0f, 1.0f, 0.0f }; | 
		
	
		
			
			|  |  |  | camera.fovy = 60.0f; | 
		
	
		
			
			|  |  |  | camera.projection = CAMERA_PERSPECTIVE; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetCameraMode(camera, CAMERA_ORBITAL); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | Vector3 cubePosition = { 0 }; | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | SetTargetFPS(60);               // Set our game to run at 60 frames-per-second | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Main game loop | 
		
	
		
			
			|  |  |  | while (!WindowShouldClose())    // Detect window close button or ESC key | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | // Update | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | UpdateCamera(&camera); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // Draw | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | BeginDrawing(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | ClearBackground(RAYWHITE); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | BeginMode3D(camera); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawCube(cubePosition, 2.0f, 2.0f, 2.0f, RED); | 
		
	
		
			
			|  |  |  | DrawCubeWires(cubePosition, 2.0f, 2.0f, 2.0f, MAROON); | 
		
	
		
			
			|  |  |  | DrawGrid(10, 1.0f); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndMode3D(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText("This is a raylib example", 10, 40, 20, DARKGRAY); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawFPS(10, 10); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | // De-Initialization | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  | CloseWindow();        // Close window and OpenGL context | 
		
	
		
			
			|  |  |  | //-------------------------------------------------------------------------------------- | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | return 0; | 
		
	
		
			
			|  |  |  | } |