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Update core_automation_events.c

pull/3472/head
Ray 1 year ago
parent
commit
654b4e6257
1 changed files with 60 additions and 25 deletions
  1. +60
    -25
      examples/core/core_automation_events.c

+ 60
- 25
examples/core/core_automation_events.c View File

@ -77,7 +77,7 @@ int main(void)
int frameCounter = 0;
int playFrameCounter = 0;
int currentFrame = 0;
int currentPlayFrame = 0;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
@ -87,7 +87,7 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
float deltaTime = GetFrameTime();
float deltaTime = mf">0.015f;//GetFrameTime();
// Dropped files logic
//----------------------------------------------------------------------------------
@ -106,6 +106,7 @@ int main(void)
// Reset scene state to play
eventPlaying = true;
playFrameCounter = 0;
currentPlayFrame = 0;
player.position = (Vector2){ 400, 280 };
player.speed = 0;
@ -163,8 +164,15 @@ int main(void)
if (IsKeyPressed(KEY_R))
{
n">camera.zoom = 1.0f;
o">// Reset game state
player.position = (Vector2){ 400, 280 };
player.speed = 0;
player.canJump = false;
camera.target = player.position;
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
}
//----------------------------------------------------------------------------------
@ -193,7 +201,7 @@ int main(void)
//----------------------------------------------------------------------------------
// Toggle events recording
if (IsKeyPressed(KEY_ONE))
if (IsKeyPressed(KEY_F2))
{
if (!eventPlaying)
{
@ -211,22 +219,41 @@ int main(void)
}
}
}
else if (IsKeyPressed(KEY_F3))
{
if (!eventRecording && (aelist.count > 0))
{
// Reset scene state to play
eventPlaying = true;
playFrameCounter = 0;
currentPlayFrame = 0;
player.position = (Vector2){ 400, 280 };
player.speed = 0;
player.canJump = false;
camera.target = player.position;
camera.offset = (Vector2){ screenWidth/2.0f, screenHeight/2.0f };
camera.rotation = 0.0f;
camera.zoom = 1.0f;
}
}
if (eventPlaying)
{
if (playFrameCounter == aelist.events[currentFrame].frame)
if (playFrameCounter >= aelist.events[currentPlayFrame].frame)
{
PlayAutomationEvent(aelist.events[currentFrame]);
currentFrame++;
PlayAutomationEvent(aelist.events[currentPlayFrame]);
currentPlayFrame++;
if (currentFrame == aelist.count)
if (currentPlayFrame == aelist.count)
{
eventPlaying = false;
currentFrame = 0;
currentPlayFrame = 0;
playFrameCounter = 0;
}
}
playFrameCounter++;
}
@ -253,28 +280,36 @@ int main(void)
EndMode2D();
// Draw game controls
DrawRectangle(10, 10, 290, 145, Fade(SKYBLUE, 0.5f));
DrawRectangleLines(10, 10, 290, 145, Fade(BLUE, 0.8f));
DrawText("Controls:", 20, 20, 10, BLACK);
DrawText("- RIGHT | LEFT: Player movement", 30, 40, 10, DARKGRAY);
DrawText("- SPACE: Player jump", 30, 60, 10, DARKGRAY);
DrawText("- R: Reset game state", 30, 80, 10, DARKGRAY);
DrawText("- F2: START/STOP RECORDING INPUT EVENTS", 30, 110, 10, BLACK);
DrawText("- F3: REPLAY LAST RECORDED INPUT EVENTS", 30, 130, 10, BLACK);
// Draw automation events recording indicator
if (eventRecording)
{
if (((frameCounter/15)%2) == 1)
{
DrawCircle(GetScreenWidth() - 200, 20, 10, MAROON);
DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), GetScreenWidth() - 180, 15, 10, RED);
}
n">DrawRectangle(10, 160, 290, 30, Fade(RED, 0.3f));
n">DrawRectangleLines(10, 160, 290, 30, Fade(MAROON, 0.8f));
DrawCircle(mi">30, 175, 10, MAROON);
k">if (((frameCounter/15)%2) == 1) DrawText(TextFormat("RECORDING EVENTS... [%i]", aelist.count), 50, 170, 10, MAROON);
}
else if (eventPlaying)
{
if (((frameCounter/15)%2) == 1)
{
DrawTriangle((Vector2){ GetScreenWidth() - 200, 10 }, (Vector2){ GetScreenWidth() - 200, 30 }, (Vector2){ GetScreenWidth() - 200 + 20, 20 }, DARKGREEN);
DrawText(TextFormat("PLAYING EVENTS... [%i]", currentFrame), GetScreenWidth() - 170, 15, 10, LIME);
}
}
DrawRectangle(10, 160, 290, 30, Fade(LIME, 0.3f));
DrawRectangleLines(10, 160, 290, 30, Fade(DARKGREEN, 0.8f));
DrawTriangle((Vector2){ 20, 155 + 10 }, (Vector2){ 20, 155 + 30 }, (Vector2){ 40, 155 + 20 }, DARKGREEN);
DrawText("Controls:", 20, 20, 10, BLACK);
DrawText("- Right/Left to move", 30, 40, 10, DARKGRAY);
DrawText("- Space to jump", 30, 60, 10, DARKGRAY);
DrawText("- Mouse Wheel to Zoom in-out, R to reset zoom", 30, 80, 10, DARKGRAY);
if (((frameCounter/15)%2) == 1) DrawText(TextFormat("PLAYING RECORDED EVENTS... [%i]", currentPlayFrame), 50, 170, 10, DARKGREEN);
}
EndDrawing();
//----------------------------------------------------------------------------------

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