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Remove some [textures] function dependencies

- LoadFontDefault() -> Some code simplifications
 - LoadFontFromImage() -> Avoid LoadImageEx()
 - LoadFontData() -> Avoid GenImageColor(), ImageFormat()
 - LoadBMFont() -> Avoid ImageCopy(), ImageFormat()
pull/1251/head
raysan5 4 years ago
parent
commit
65b7047111
1 changed files with 41 additions and 28 deletions
  1. +41
    -28
      src/text.c

+ 41
- 28
src/text.c View File

@ -191,33 +191,31 @@ extern void LoadFontDefault(void)
// Re-construct image from defaultFontData and generate OpenGL texture
//----------------------------------------------------------------------
int imWidth = 128;
int imHeight = 128;
Color *imagePixels = (Color *)RL_MALLOC(imWidth*imHeight*sizeof(Color));
for (int i = 0; i < imWidth*imHeight; i++) imagePixels[i] = BLANK; // Initialize array
int counter = 0; // Font data elements counter
// Fill imgData with defaultFontData (convert from bit to pixel!)
for (int i = 0; i < imWidth*imHeight; i += 32)
Image imFont = {
.data = calloc(128*128, 2), // 2 bytes per pixel (gray + alpha)
.width = 128,
.height = 128,
.format = UNCOMPRESSED_GRAY_ALPHA,
.mipmaps = 1
};
// Fill image.data with defaultFontData (convert from bit to pixel!)
for (int i = 0, counter = 0; i < imFont.width*imFont.height; i += 32)
{
for (int j = 31; j >= 0; j--)
{
if (BIT_CHECK(defaultFontData[counter], j)) imagePixels[i+j] = WHITE;
if (BIT_CHECK(defaultFontData[counter], j))
{
// NOTE: We are unreferencing data as short, so,
// we must consider data as little-endian order (alpha + gray)
((unsigned short *)imFont.data)[i + j] = 0xffff;
}
else ((unsigned short *)imFont.data)[i + j] = 0x00ff;
}
counter++;
if (counter > 512) counter = 0; // Security check...
}
Image imFont = LoadImageEx(imagePixels, imWidth, imHeight);
ImageFormat(&imFont, UNCOMPRESSED_GRAY_ALPHA);
RL_FREE(imagePixels);
defaultFont.texture = LoadTextureFromImage(imFont);
// Reconstruct charSet using charsWidth[], charsHeight, charsDivisor, charsCount
@ -445,9 +443,13 @@ Font LoadFontFromImage(Image image, Color key, int firstChar)
for (int i = 0; i < image.height*image.width; i++) if (COLOR_EQUAL(pixels[i], key)) pixels[i] = BLANK;
// Create a new image with the processed color data (key color replaced by BLANK)
Image fontClear = LoadImageEx(pixels, image.width, image.height);
RL_FREE(pixels); // Free pixels array memory
Image fontClear = {
.data = pixels,
.width = image.width,
.height = image.height,
.format = UNCOMPRESSED_R8G8B8A8,
.mipmaps = 1
};
// Create spritefont with all data parsed from image
Font font = { 0 };
@ -571,8 +573,15 @@ CharInfo *LoadFontData(const char *fileName, int fontSize, int *fontChars, int c
// NOTE: We create an empty image for space character, it could be further required for atlas packing
if (ch == 32)
{
chars[i].image = GenImageColor(chars[i].advanceX, fontSize, BLANK);
ImageFormat(&chars[i].image, UNCOMPRESSED_GRAYSCALE);
Image imSpace = {
.data = calloc(chars[i].advanceX*fontSize, 2),
.width = chars[i].advanceX,
.height = fontSize,
.format = UNCOMPRESSED_GRAYSCALE,
.mipmaps = 1
};
chars[i].image = imSpace;
}
if (type == FONT_BITMAP)
@ -727,7 +736,6 @@ Image GenImageFontAtlas(const CharInfo *chars, Rectangle **charRecs, int charsCo
// TODO: Crop image if required for smaller size
// Convert image data from GRAYSCALE to GRAY_ALPHA
// WARNING: ImageAlphaMask(&atlas, atlas) does not work in this case, requires manual operation
unsigned char *dataGrayAlpha = (unsigned char *)RL_MALLOC(atlas.width*atlas.height*sizeof(unsigned char)*2); // Two channels
for (int i = 0, k = 0; i < atlas.width*atlas.height; i++, k += 2)
@ -1732,9 +1740,14 @@ static Font LoadBMFont(const char *fileName)
if (imFont.format == UNCOMPRESSED_GRAYSCALE)
{
// Convert image to GRAYSCALE + ALPHA, using the mask as the alpha channel
Image imFontAlpha = ImageCopy(imFont);
ImageFormat(&imFontAlpha, UNCOMPRESSED_GRAY_ALPHA);
Image imFontAlpha = {
.data = calloc(imFont.width*imFont.height, 2),
.width = imFont.width,
.height = imFont.height,
.format = UNCOMPRESSED_GRAY_ALPHA,
.mipmaps = 1
};
for (int p = 0, i = 0; p < (imFont.width*imFont.height*2); p += 2, i++)
{
((unsigned char *)(imFontAlpha.data))[p] = 0xff;

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