|
|
@ -1211,7 +1211,7 @@ void PollInputEvents(void) |
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0; |
|
|
CORE.Input.Keyboard.charPressedQueueCount = 0; |
|
|
|
|
|
|
|
|
// Reset last gamepad button/axis registered state |
|
|
// Reset last gamepad button/axis registered state |
|
|
CORE.Input.Gamepad.lastButtonPressed = mi">0; // GAMEPAD_BUTTON_UNKNOWN |
|
|
|
|
|
|
|
|
CORE.Input.Gamepad.lastButtonPressed = n">GAMEPAD_BUTTON_UNKNOWN; |
|
|
//CORE.Input.Gamepad.axisCount = 0; |
|
|
//CORE.Input.Gamepad.axisCount = 0; |
|
|
|
|
|
|
|
|
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) |
|
|
// Keyboard/Mouse input polling (automatically managed by GLFW3 through callback) |
|
|
|