|  |  | @ -77,9 +77,7 @@ int main(void) | 
		
	
		
			
			|  |  |  | // Check if screen is resized | 
		
	
		
			
			|  |  |  | if (IsWindowResized()) | 
		
	
		
			
			|  |  |  | { | 
		
	
		
			
			|  |  |  | screenWidth = GetScreenWidth(); | 
		
	
		
			
			|  |  |  | screenHeight = GetScreenHeight(); | 
		
	
		
			
			|  |  |  | float resolution[2] = { (float)screenWidth, (float)screenHeight }; | 
		
	
		
			
			|  |  |  | float resolution[2] = { (float)GetScreenWidth(), (float)GetScreenHeight() }; | 
		
	
		
			
			|  |  |  | SetShaderValue(shader, resolutionLoc, resolution, SHADER_UNIFORM_VEC2); | 
		
	
		
			
			|  |  |  | } | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
	
		
			
				|  |  | @ -93,10 +91,10 @@ int main(void) | 
		
	
		
			
			|  |  |  | // We only draw a white full-screen rectangle, | 
		
	
		
			
			|  |  |  | // frame is generated in shader using raymarching | 
		
	
		
			
			|  |  |  | BeginShaderMode(shader); | 
		
	
		
			
			|  |  |  | DrawRectangle(0, 0, screenWidth, screenHeight, WHITE); | 
		
	
		
			
			|  |  |  | DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), WHITE); | 
		
	
		
			
			|  |  |  | EndShaderMode(); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", screenWidth - 280, screenHeight - 20, 10, BLACK); | 
		
	
		
			
			|  |  |  | DrawText("(c) Raymarching shader by Iñigo Quilez. MIT License.", GetScreenWidth() - 280, GetScreenHeight() - 20, 10, BLACK); | 
		
	
		
			
			|  |  |  |  | 
		
	
		
			
			|  |  |  | EndDrawing(); | 
		
	
		
			
			|  |  |  | //---------------------------------------------------------------------------------- | 
		
	
	
		
			
				|  |  |  |