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@ -572,6 +572,10 @@ int SetGamepadMappings(const char *mappings) { |
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return 0; |
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return 0; |
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} |
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} |
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void SetGamepadVibration(int gamepad, float leftMotor, float rightMotor, float duration) { |
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TRACELOG(LOG_WARNING, "GamepadSetVibration() not implemented on target platform"); |
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} |
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// Set mouse position XY |
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// Set mouse position XY |
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void SetMousePosition(int x, int y) { |
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void SetMousePosition(int x, int y) { |
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
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CORE.Input.Mouse.currentPosition = (Vector2){ (float)x, (float)y }; |
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