Ver código fonte

Added some functions and renamed some others

Added:
- LoadImageRaw()
- ImageCopy()
Renamed:
- GetPixelData() -> GetImageData()
pull/24/head
raysan5 9 anos atrás
pai
commit
66556b8b47
3 arquivos alterados com 161 adições e 161 exclusões
  1. +19
    -57
      src/models.c
  2. +1
    -1
      src/text.c
  3. +141
    -103
      src/textures.c

+ 19
- 57
src/models.c Ver arquivo

@ -600,7 +600,7 @@ Model LoadHeightmap(Image heightmap, float maxHeight)
int mapX = heightmap.width;
int mapZ = heightmap.height;
Color *heightmapPixels = GetPixelData(heightmap);
Color *heightmapPixels = GetImageData(heightmap);
// NOTE: One vertex per pixel
// TODO: Consider resolution when generating model data?
@ -721,7 +721,7 @@ Model LoadCubicmap(Image cubicmap)
{
VertexData vData;
Color *cubicmapPixels = GetPixelData(cubicmap);
Color *cubicmapPixels = GetImageData(cubicmap);
// Map cube size will be 1.0
float mapCubeSide = 1.0f;
@ -1105,8 +1105,6 @@ void UnloadModel(Model model)
rlDeleteBuffers(model.mesh.vboId[2]);
rlDeleteVertexArrays(model.mesh.vaoId);
//rlDeleteTextures(model.texture.id);
//rlDeleteShader(model.shader.id);
}
// Link a texture to a model
@ -1114,8 +1112,9 @@ void SetModelTexture(Model *model, Texture2D texture)
{
if (texture.id <= 0)
{
model->texture.id = whiteTexture; // Default white texture (use mesh color)
model->shader.texDiffuseId = whiteTexture;
// Use default white texture (use mesh color)
model->texture.id = whiteTexture; // OpenGL 1.1
model->shader.texDiffuseId = whiteTexture; // OpenGL 3.3 / ES 2.0
}
else
{
@ -1124,26 +1123,6 @@ void SetModelTexture(Model *model, Texture2D texture)
}
}
// Load a custom shader (vertex shader + fragment shader)
Shader LoadShader(char *vsFileName, char *fsFileName)
{
Shader shader = rlglLoadShader(vsFileName, fsFileName);
return shader;
}
// Unload a custom shader from memory
void UnloadShader(Shader shader)
{
rlDeleteShader(shader.id);
}
// Set shader for a model
void SetModelShader(Model *model, Shader shader)
{
rlglSetModelShader(model, shader);
}
// Draw a model (with texture if set)
void DrawModel(Model model, Vector3 position, float scale, Color tint)
{
@ -1269,7 +1248,7 @@ void DrawBillboardRec(Camera camera, Texture2D texture, Rectangle sourceRec, Vec
rlDisableTexture();
}
// Detect collision between two spheres
bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, float radiusB)
{
bool collision = false;
@ -1285,22 +1264,10 @@ bool CheckCollisionSpheres(Vector3 centerA, float radiusA, Vector3 centerB, floa
return collision;
}
// Detect collision between two boxes
// NOTE: Boxes are defined by two points minimum and maximum
bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, Vector3 maxBBox2)
{
/*
// Get min and max vertex to construct bounds (AABB)
Vector3 minVertex = tempVertices[0];
Vector3 maxVertex = tempVertices[0];
for (int i = 1; i < tempVertices.Count; i++)
{
minVertex = Vector3.Min(minVertex, tempVertices[i]);
maxVertex = Vector3.Max(maxVertex, tempVertices[i]);
}
bounds = new BoundingBox(minVertex, maxVertex);
*/
bool collision = true;
if ((maxBBox1.x >= minBBox2.x) && (minBBox1.x <= maxBBox2.x))
@ -1313,6 +1280,7 @@ bool CheckCollisionBoxes(Vector3 minBBox1, Vector3 maxBBox1, Vector3 minBBox2, V
return collision;
}
// Detect collision between box and sphere
bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSphere, float radiusSphere)
{
bool collision = false;
@ -1326,35 +1294,29 @@ bool CheckCollisionBoxSphere(Vector3 minBBox, Vector3 maxBBox, Vector3 centerSph
{
float dmin = 0;
if (centerSphere.x - minBBox.x <= radiusSphere)
dmin += (centerSphere.x - minBBox.x) * (centerSphere.x - minBBox.x);
else if (maxBBox.x - centerSphere.x <= radiusSphere)
dmin += (centerSphere.x - maxBBox.x) * (centerSphere.x - maxBBox.x);
if (centerSphere.x - minBBox.x <= radiusSphere) dmin += (centerSphere.x - minBBox.x)*(centerSphere.x - minBBox.x);
else if (maxBBox.x - centerSphere.x <= radiusSphere) dmin += (centerSphere.x - maxBBox.x)*(centerSphere.x - maxBBox.x);
if (centerSphere.y - minBBox.y <= radiusSphere)
dmin += (centerSphere.y - minBBox.y) * (centerSphere.y - minBBox.y);
else if (maxBBox.y - centerSphere.y <= radiusSphere)
dmin += (centerSphere.y - maxBBox.y) * (centerSphere.y - maxBBox.y);
if (centerSphere.y - minBBox.y <= radiusSphere) dmin += (centerSphere.y - minBBox.y)*(centerSphere.y - minBBox.y);
else if (maxBBox.y - centerSphere.y <= radiusSphere) dmin += (centerSphere.y - maxBBox.y)*(centerSphere.y - maxBBox.y);
if (centerSphere.z - minBBox.z <= radiusSphere)
dmin += (centerSphere.z - minBBox.z) * (centerSphere.z - minBBox.z);
else if (maxBBox.z - centerSphere.z <= radiusSphere)
dmin += (centerSphere.z - maxBBox.z) * (centerSphere.z - maxBBox.z);
if (centerSphere.z - minBBox.z <= radiusSphere) dmin += (centerSphere.z - minBBox.z)*(centerSphere.z - minBBox.z);
else if (maxBBox.z - centerSphere.z <= radiusSphere) dmin += (centerSphere.z - maxBBox.z)*(centerSphere.z - maxBBox.z);
if (dmin <= radiusSphere * radiusSphere) collision = true;
if (dmin <= radiusSphere*radiusSphere) collision = true;
}
return collision;
}
// TODO
// l">TODO: Useful function to check collision area?
//BoundingBox GetCollisionArea(BoundingBox box1, BoundingBox box2)
// Detect and resolve cubicmap collisions
// NOTE: player position (or camera) is modified inside this function
Vector3 ResolveCollisionCubicmap(Image cubicmap, Vector3 mapPosition, Vector3 *playerPosition, float radius)
{
Color *cubicmapPixels = GetPixelData(cubicmap);
Color *cubicmapPixels = GetImageData(cubicmap);
// Detect the cell where the player is located
Vector3 impactDirection = { 0, 0, 0 };
@ -1697,7 +1659,7 @@ static VertexData LoadOBJ(const char *fileName)
// Second reading pass: Get vertex data to fill intermediate arrays
// NOTE: This second pass is required in case of multiple meshes defined in same OBJ
// TODO: Consider that diferent meshes can have different vertex data available (position, texcoords, normals)
// TODO: Consider that different meshes can have different vertex data available (position, texcoords, normals)
while(!feof(objFile))
{
fscanf(objFile, "%c", &dataType);

+ 1
- 1
src/text.c Ver arquivo

@ -238,7 +238,7 @@ SpriteFont LoadSpriteFont(const char *fileName)
// At this point we have a data array...
Color *imagePixels = GetPixelData(image);
Color *imagePixels = GetImageData(image);
#if defined(PLATFORM_RPI) || defined(PLATFORM_WEB)
ImageConvertToPOT(&image, MAGENTA);

+ 141
- 103
src/textures.c Ver arquivo

@ -149,6 +149,56 @@ Image LoadImageEx(Color *pixels, int width, int height)
return image;
}
// Load an image from RAW file
Image LoadImageRaw(const char *fileName, int width, int height, int format, int headerSize)
{
Image image;
image.data = NULL;
image.width = 0;
image.height = 0;
image.mipmaps = 0;
image.format = 0;
FILE *rawFile = fopen(fileName, "rb");
if (rawFile == NULL)
{
TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
}
else
{
if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
unsigned int size = width*height;
switch (format)
{
case UNCOMPRESSED_GRAYSCALE: image.data = (unsigned char *)malloc(size); break; // 8 bit per pixel (no alpha)
case UNCOMPRESSED_GRAY_ALPHA: image.data = (unsigned char *)malloc(size*2); size *= 2; break; // 16 bpp (2 channels)
case UNCOMPRESSED_R5G6B5: image.data = (unsigned short *)malloc(size); break; // 16 bpp
case UNCOMPRESSED_R8G8B8: image.data = (unsigned char *)malloc(size*3); size *= 3; break; // 24 bpp
case UNCOMPRESSED_R5G5B5A1: image.data = (unsigned short *)malloc(size); break; // 16 bpp (1 bit alpha)
case UNCOMPRESSED_R4G4B4A4: image.data = (unsigned short *)malloc(size); break; // 16 bpp (4 bit alpha)
case UNCOMPRESSED_R8G8B8A8: image.data = (unsigned char *)malloc(size*4); size *= 4; break; // 32 bpp
default: TraceLog(WARNING, "Image format not suported"); break;
}
fread(image.data, size, 1, rawFile);
// TODO: Check if data have been read
image.width = width;
image.height = height;
image.mipmaps = 0;
image.format = format;
fclose(rawFile);
}
return image;
}
// Load an image from rRES file (raylib Resource)
// TODO: Review function to support multiple color modes
Image LoadImageFromRES(const char *rresName, int resId)
@ -301,6 +351,18 @@ Texture2D LoadTextureEx(void *data, int width, int height, int textureFormat, in
return texture;
}
// Load an image as texture from rRES file (raylib Resource)
Texture2D LoadTextureFromRES(const char *rresName, int resId)
{
Texture2D texture;
Image image = LoadImageFromRES(rresName, resId);
texture = LoadTextureFromImage(image);
UnloadImage(image);
return texture;
}
// Load a texture from image data
// NOTE: image is not unloaded, it must be done manually
Texture2D LoadTextureFromImage(Image image)
@ -324,18 +386,6 @@ Texture2D LoadTextureFromImage(Image image)
return texture;
}
// Load an image as texture from rRES file (raylib Resource)
Texture2D LoadTextureFromRES(const char *rresName, int resId)
{
Texture2D texture;
Image image = LoadImageFromRES(rresName, resId);
texture = LoadTextureFromImage(image);
UnloadImage(image);
return texture;
}
// Unload image from CPU memory (RAM)
void UnloadImage(Image image)
{
@ -348,46 +398,8 @@ void UnloadTexture(Texture2D texture)
rlDeleteTextures(texture.id);
}
// Convert image to POT (power-of-two)
// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
void ImageConvertToPOT(Image *image, Color fillColor)
{
// TODO: Review for new image struct
/*
// Just add the required amount of pixels at the right and bottom sides of image...
int potWidth = GetNextPOT(image->width);
int potHeight = GetNextPOT(image->height);
// Check if POT texture generation is required (if texture is not already POT)
if ((potWidth != image->width) || (potHeight != image->height))
{
Color *imgDataPixelPOT = NULL;
// Generate POT array from NPOT data
imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
for (int j = 0; j < potHeight; j++)
{
for (int i = 0; i < potWidth; i++)
{
if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->data[j*image->width + i];
else imgDataPixelPOT[j*potWidth + i] = fillColor;
}
}
TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
free(image->pixels);
image->pixels = imgDataPixelPOT;
image->width = potWidth;
image->height = potHeight;
}
*/
}
// Get pixel data from image in the form of Color struct array
Color *GetPixelData(Image image)
Color *GetImageData(Image image)
{
Color *pixels = (Color *)malloc(image.width*image.height*sizeof(Color));
@ -497,7 +509,7 @@ void ImageConvertFormat(Image *image, int newFormat)
{
if ((image->format != newFormat) && (image->format < 8) && (newFormat < 8))
{
Color *pixels = GetPixelData(*image);
Color *pixels = GetImageData(*image);
free(image->data);
@ -627,13 +639,83 @@ void ImageConvertFormat(Image *image, int newFormat)
else TraceLog(WARNING, "Image data format is compressed, can not be converted");
}
/*
Image ImageCopy(Image image);
void ImageCrop(Image *image, Rectangle crop);
void ImageResize(Image *image, int newWidth, int newHeight);
void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec);
void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color);
*/
// Convert image to POT (power-of-two)
// NOTE: Requirement on OpenGL ES 2.0 (RPI, HTML5)
void ImageConvertToPOT(Image *image, Color fillColor)
{
// TODO: Review for new image struct
/*
// Just add the required amount of pixels at the right and bottom sides of image...
int potWidth = GetNextPOT(image->width);
int potHeight = GetNextPOT(image->height);
// Check if POT texture generation is required (if texture is not already POT)
if ((potWidth != image->width) || (potHeight != image->height))
{
Color *imgDataPixelPOT = NULL;
// Generate POT array from NPOT data
imgDataPixelPOT = (Color *)malloc(potWidth * potHeight * sizeof(Color));
for (int j = 0; j < potHeight; j++)
{
for (int i = 0; i < potWidth; i++)
{
if ((j < image->height) && (i < image->width)) imgDataPixelPOT[j*potWidth + i] = image->data[j*image->width + i];
else imgDataPixelPOT[j*potWidth + i] = fillColor;
}
}
TraceLog(WARNING, "Image converted to POT: (%ix%i) -> (%ix%i)", image->width, image->height, potWidth, potHeight);
free(image->pixels);
image->pixels = imgDataPixelPOT;
image->width = potWidth;
image->height = potHeight;
}
*/
}
// Copy an image to a new image
Image ImageCopy(Image image)
{
Image newImage;
int size = image.width*image.height;
switch (image.format)
{
case UNCOMPRESSED_GRAYSCALE: newImage.data = (unsigned char *)malloc(size); break; // 8 bit per pixel (no alpha)
case UNCOMPRESSED_GRAY_ALPHA: newImage.data = (unsigned char *)malloc(size*2); size *= 2; break; // 16 bpp (2 channels)
case UNCOMPRESSED_R5G6B5: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp
case UNCOMPRESSED_R8G8B8: newImage.data = (unsigned char *)malloc(size*3); size *= 3; break; // 24 bpp
case UNCOMPRESSED_R5G5B5A1: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp (1 bit alpha)
case UNCOMPRESSED_R4G4B4A4: newImage.data = (unsigned short *)malloc(size); size *= 2; break; // 16 bpp (4 bit alpha)
case UNCOMPRESSED_R8G8B8A8: newImage.data = (unsigned char *)malloc(size*4); size *= 4; break; // 32 bpp
default: TraceLog(WARNING, "Image format not suported for copy"); break;
}
if (newImage.data != NULL)
{
// NOTE: Size must be provided in bytes
memcpy(newImage.data, image.data, size);
newImage.width = image.width;
newImage.height = image.height;
newImage.mipmaps = image.mipmaps;
newImage.format = image.format;
}
return newImage;
}
// TODO: Some useful functions to deal with images
//void ImageCrop(Image *image, Rectangle crop) {}
//void ImageResize(Image *image, int newWidth, int newHeight) {}
//void ImageDraw(Image *dst, Image src, Rectangle srcRec, Rectangle dstRec) {}
//void ImageDrawText(Image *dst, const char *text, Vector2 position, int size, Color color) {}
// Generate GPU mipmaps for a texture
void GenTextureMipmaps(Texture2D texture)
@ -1310,47 +1392,3 @@ static Image LoadASTC(const char *fileName)
return image;
}
// Load RAW image file
static Image LoadRAW(const char *fileName, int width, int height, int format, int headerSize)
{
Image image;
image.data = NULL;
image.width = 0;
image.height = 0;
image.mipmaps = 0;
image.format = 0;
FILE *rawFile = fopen(fileName, "rb");
if (rawFile == NULL)
{
TraceLog(WARNING, "[%s] RAW image file could not be opened", fileName);
}
else
{
if (headerSize > 0) fseek(rawFile, headerSize, SEEK_SET);
int dataSize = 0;
// TODO: Calculate data size and allocate memory
switch (format)
{
}
fread(image.data, dataSize, 1, rawFile);
// TODO: Check if data have been read
image.width = width;
image.height = height;
image.mipmaps = 0;
image.format = format;
fclose(rawFile);
}
return image;
}

Carregando…
Cancelar
Salvar