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Fix array out of range (#2814)

This breaks other values of the struct.
pull/2820/head
Daijiro Fukuda hace 2 años
cometido por GitHub
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commit
66a2cdee40
No se encontró ninguna clave conocida en la base de datos para esta firma ID de clave GPG: 4AEE18F83AFDEB23
Se han modificado 1 ficheros con 3 adiciones y 3 borrados
  1. +3
    -3
      src/rcore.c

+ 3
- 3
src/rcore.c Ver fichero

@ -3516,7 +3516,7 @@ int GetKeyPressed(void)
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1];
// Reset last character in the queue
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0;
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.keyPressedQueueCount--;
}
@ -3538,7 +3538,7 @@ int GetCharPressed(void)
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1];
// Reset last character in the queue
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = 0;
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0;
CORE.Input.Keyboard.charPressedQueueCount--;
}
@ -5372,7 +5372,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key)
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char
// Check if there is space available in the queue
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_KEY_PRESSED_QUEUE)
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE)
{
// Add character to the queue
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key;

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