|
|
@ -3516,7 +3516,7 @@ int GetKeyPressed(void) |
|
|
|
CORE.Input.Keyboard.keyPressedQueue[i] = CORE.Input.Keyboard.keyPressedQueue[i + 1]; |
|
|
|
|
|
|
|
// Reset last character in the queue |
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount] = 0; |
|
|
|
CORE.Input.Keyboard.keyPressedQueue[CORE.Input.Keyboard.keyPressedQueueCount - 1] = 0; |
|
|
|
CORE.Input.Keyboard.keyPressedQueueCount--; |
|
|
|
} |
|
|
|
|
|
|
@ -3538,7 +3538,7 @@ int GetCharPressed(void) |
|
|
|
CORE.Input.Keyboard.charPressedQueue[i] = CORE.Input.Keyboard.charPressedQueue[i + 1]; |
|
|
|
|
|
|
|
// Reset last character in the queue |
|
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = 0; |
|
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount - 1] = 0; |
|
|
|
CORE.Input.Keyboard.charPressedQueueCount--; |
|
|
|
} |
|
|
|
|
|
|
@ -5372,7 +5372,7 @@ static void CharCallback(GLFWwindow *window, unsigned int key) |
|
|
|
// Ref: https://www.glfw.org/docs/latest/input_guide.html#input_char |
|
|
|
|
|
|
|
// Check if there is space available in the queue |
|
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_KEY_PRESSED_QUEUE) |
|
|
|
if (CORE.Input.Keyboard.charPressedQueueCount < MAX_CHAR_PRESSED_QUEUE) |
|
|
|
{ |
|
|
|
// Add character to the queue |
|
|
|
CORE.Input.Keyboard.charPressedQueue[CORE.Input.Keyboard.charPressedQueueCount] = key; |
|
|
|