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pull/2050/head
raysan5 3 years ago
parent
commit
670eab8b17
2 changed files with 6 additions and 4 deletions
  1. +2
    -1
      examples/models/models_skybox.c
  2. +4
    -3
      examples/models/models_yaw_pitch_roll.c

+ 2
- 1
examples/models/models_skybox.c View File

@ -10,8 +10,9 @@
********************************************************************************************/
#include "raylib.h"
#include "rlgl.h"
#include "raymath.h"
#include "raymath.h" // Required for: MatrixPerspective(), MatrixLookAt()
#if defined(PLATFORM_DESKTOP)
#define GLSL_VERSION 330

+ 4
- 3
examples/models/models_yaw_pitch_roll.c View File

@ -7,12 +7,13 @@
*
* Example contributed by Berni (@Berni8k) and reviewed by Ramon Santamaria (@raysan5)
*
* Copyright (c) 2017 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
* Copyright (c) 2017-2021 Berni (@Berni8k) and Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#include "raymath.h"
#include "raymath.h" // Required for: MatrixRotateXYZ()
int main(void)
{
@ -33,7 +34,7 @@ int main(void)
// Model loading
// NOTE: Diffuse map loaded automatically
Model model = LoadModel("resources/plane/plane.gltf");
Model model = LoadModel("resources/models/gltf/plane/plane.gltf");
float pitch = 0.0f;
float roll = 0.0f;

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