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			@ -3330,18 +3330,12 @@ static bool InitGraphicsDevice(int width, int height) | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) | 
			
		
		
	
		
			
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			    // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the | 
			
		
		
	
		
			
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			    // first call to any Joystick related functions. Forcing this | 
			
		
		
	
		
			
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			    // initialization here avoids doing it on `PollInputEvents` called by | 
			
		
		
	
		
			
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			    // `EndDrawing` after first frame has been just drawn. The initialization | 
			
		
		
	
		
			
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			    // will still happen and possible delays still occur, but before the window | 
			
		
		
	
		
			
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			    // is shown, which is a nicer experience. | 
			
		
		
	
		
			
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			    // Ref: https://github.com/raysan5/raylib/issues/1554 | 
			
		
		
	
		
			
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			    if (MAX_GAMEPADS > 0) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
		
			
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			        glfwSetJoystickCallback(NULL); | 
			
		
		
	
		
			
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			    } | 
			
		
		
	
		
			
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			#endif  // PLATFORM_DESKTOP | 
			
		
		
	
		
			
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			    // NOTE: GLFW 3.4+ defers initialization of the Joystick subsystem on the first call to any Joystick related functions.  | 
			
		
		
	
		
			
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			    // Forcing this initialization here avoids doing it on `PollInputEvents` called by `EndDrawing` after first frame has been just drawn. | 
			
		
		
	
		
			
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			    // The initialization will still happen and possible delays still occur, but before the window is shown, which is a nicer experience. | 
			
		
		
	
		
			
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			    // REF: https://github.com/raysan5/raylib/issues/1554 | 
			
		
		
	
		
			
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			    if (MAX_GAMEPADS > 0) glfwSetJoystickCallback(NULL); | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			    if (CORE.Window.fullscreen) | 
			
		
		
	
		
			
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			    { | 
			
		
		
	
	
		
			
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