diff --git a/examples/Makefile.Web b/examples/Makefile.Web
index 20483e4e6..ef10840ee 100644
--- a/examples/Makefile.Web
+++ b/examples/Makefile.Web
@@ -1202,6 +1202,14 @@ shaders/shaders_multi_sample2d: shaders/shaders_multi_sample2d.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/color_mix.fs@resources/shaders/glsl100/color_mix.fs
+shaders/shaders_normalmap: shaders/shaders_normalmap.c
+ $(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
+ --preload-file shaders/resources/shaders/glsl100/normalmap.vs@resources/shaders/glsl100/normalmap.vs \
+ --preload-file shaders/resources/shaders/glsl100/normalmap.fs@resources/shaders/glsl100/normalmap.fs \
+ --preload-file shaders/resources/models/plane.glb@resources/models/plane.glb \
+ --preload-file shaders/resources/tiles_diffuse.png@resources/tiles_diffuse.png \
+ --preload-file shaders/resources/tiles_normal.png@resources/tiles_normal.png
+
shaders/shaders_palette_switch: shaders/shaders_palette_switch.c
$(CC) -o $@$(EXT) $< $(CFLAGS) $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS) -D$(PLATFORM) \
--preload-file shaders/resources/shaders/glsl100/palette_switch.fs@resources/shaders/glsl100/palette_switch.fs
diff --git a/examples/README.md b/examples/README.md
index 1c169d25a..cb17f8e84 100644
--- a/examples/README.md
+++ b/examples/README.md
@@ -16,7 +16,7 @@ You may find it easier to use than other toolchains, especially when it comes to
- `zig build [module]` to compile all examples for a module (e.g. `zig build core`)
- `zig build [example]` to compile _and run_ a particular example (e.g. `zig build core_basic_window`)
-## EXAMPLES COLLECTION [TOTAL: 159]
+## EXAMPLES COLLECTION [TOTAL: 160]
### category: core [36]
@@ -170,7 +170,7 @@ Examples using raylib models functionality, including models loading/generation
| [models_bone_socket](models/models_bone_socket.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [iP](https://github.com/ipzaur) |
| [models_tesseract_view](models/models_tesseract_view.c) |
| ⭐⭐☆☆ | 5.6 | 5.6 | [Timothy van der Valk](https://github.com/arceryz) |
-### category: shaders [28]
+### category: shaders [29]
Examples using raylib shaders functionality, including shaders loading, parameters configuration and drawing using them (model shaders and postprocessing shaders). This functionality is directly provided by raylib [rlgl](../src/rlgl.c) module.
@@ -193,6 +193,7 @@ Examples using raylib shaders functionality, including shaders loading, paramete
| [shaders_hot_reloading](shaders/shaders_hot_reloading.c) |
| ⭐⭐⭐☆ | 3.0 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
| [shaders_mesh_instancing](shaders/shaders_mesh_instancing.c) |
| ⭐⭐⭐⭐️ | 3.7 | 4.2 | [seanpringle](https://github.com/seanpringle) |
| [shaders_multi_sample2d](shaders/shaders_multi_sample2d.c) |
| ⭐⭐☆☆ | 3.5 | 3.5 | [Ramon Santamaria](https://github.com/raysan5) |
+| [shaders_normalmap](shaders/shaders_normalmap.c) |
| ⭐⭐⭐⭐️ | 5.6 | 5.6 | [Jeremy Montgomery](https://github.com/Sir_Irk) |
| [shaders_spotlight](shaders/shaders_spotlight.c) |
| ⭐⭐☆☆ | 2.5 | 3.7 | [Chris Camacho](https://github.com/chriscamacho) |
| [shaders_deferred_render](shaders/shaders_deferred_render.c) |
| ⭐⭐⭐⭐️ | 4.5 | 4.5 | [Justin Andreas Lacoste](https://github.com/27justin) |
| [shaders_hybrid_render](shaders/shaders_hybrid_render.c) |
| ⭐⭐⭐⭐️ | 4.2 | 4.2 | [Buğra Alptekin Sarı](https://github.com/BugraAlptekinSari) |
diff --git a/projects/VS2022/examples/shaders_normalmap.vcxproj b/projects/VS2022/examples/shaders_normalmap.vcxproj
new file mode 100644
index 000000000..79f976102
--- /dev/null
+++ b/projects/VS2022/examples/shaders_normalmap.vcxproj
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\ No newline at end of file
diff --git a/tools/rexm/examples_report.md b/tools/rexm/examples_report.md
index ef1aca64b..6fa79bd50 100644
--- a/tools/rexm/examples_report.md
+++ b/tools/rexm/examples_report.md
@@ -153,6 +153,7 @@ Example elements validated:
| shaders_hot_reloading | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_mesh_instancing | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_multi_sample2d | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
+| shaders_normalmap | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ❌ | ❌ | ❌ | ❌ |
| shaders_spotlight | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_deferred_render | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |
| shaders_hybrid_render | ✔ | ✔ | ✔ | ✔ | ✔ | ❌ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ | ✔ |