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@ -46,6 +46,8 @@ int main(void) |
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Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position |
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UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM |
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bool pause = false; // Pause camera orbital rotation (and zoom) |
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second |
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//-------------------------------------------------------------------------------------- |
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@ -55,7 +57,9 @@ int main(void) |
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{ |
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// Update |
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//---------------------------------------------------------------------------------- |
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UpdateCamera(&camera, CAMERA_ORBITAL); |
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if (IsKeyPressed(KEY_P)) pause = !pause; |
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if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL); |
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//---------------------------------------------------------------------------------- |
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// Draw |
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@ -72,10 +76,10 @@ int main(void) |
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DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE); |
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DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN); |
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DrawText("cubicmap image used to", 658, 90, 10, GRAY); |
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DrawText("generate map 3d model", 658, 104, 10, GRAY); |
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DrawFPS(10, 10); |
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EndDrawing(); |
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