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Update models_cubicmap.c

pull/3927/head
Ray 8 months ago
parent
commit
68201c10c2
1 changed files with 7 additions and 3 deletions
  1. +7
    -3
      examples/models/models_cubicmap.c

+ 7
- 3
examples/models/models_cubicmap.c View File

@ -46,6 +46,8 @@ int main(void)
Vector3 mapPosition = { -16.0f, 0.0f, -8.0f }; // Set model position
UnloadImage(image); // Unload cubesmap image from RAM, already uploaded to VRAM
bool pause = false; // Pause camera orbital rotation (and zoom)
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -55,7 +57,9 @@ int main(void)
{
// Update
//----------------------------------------------------------------------------------
UpdateCamera(&camera, CAMERA_ORBITAL);
if (IsKeyPressed(KEY_P)) pause = !pause;
if (!pause) UpdateCamera(&camera, CAMERA_ORBITAL);
//----------------------------------------------------------------------------------
// Draw
@ -72,10 +76,10 @@ int main(void)
DrawTextureEx(cubicmap, (Vector2){ screenWidth - cubicmap.width*4.0f - 20, 20.0f }, 0.0f, 4.0f, WHITE);
DrawRectangleLines(screenWidth - cubicmap.width*4 - 20, 20, cubicmap.width*4, cubicmap.height*4, GREEN);
DrawText("cubicmap image used to", 658, 90, 10, GRAY);
DrawText("generate map 3d model", 658, 104, 10, GRAY);
DrawFPS(10, 10);
EndDrawing();

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