Преглед изворни кода

REVIEWED: `core_drop_files` #2943

pull/2951/head
Ray пре 1 година
родитељ
комит
6897b43599
1 измењених фајлова са 33 додато и 11 уклоњено
  1. +33
    -11
      examples/core/core_drop_files.c

+ 33
- 11
examples/core/core_drop_files.c Прегледај датотеку

@ -15,6 +15,11 @@
#include "raylib.h"
#include <stdlib.h> // Required for: calloc(), free()
#define MAX_FILEPATH_RECORDED 4096
#define MAX_FILEPATH_SIZE 2048
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
@ -27,7 +32,14 @@ int main(void)
InitWindow(screenWidth, screenHeight, "raylib [core] example - drop files");
FilePathList droppedFiles = { 0 };
int filePathCounter = 0;
char *filePaths[MAX_FILEPATH_RECORDED] = { 0 }; // We will register a maximum of filepaths
// Allocate space for the required file paths
for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
{
filePaths[i] = (char *)RL_CALLOC(MAX_FILEPATH_SIZE, 1);
}
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
@ -39,11 +51,18 @@ int main(void)
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
// Is some files have been previously loaded, unload them
if (droppedFiles.count > 0) UnloadDroppedFiles(droppedFiles);
// Load new dropped files
droppedFiles = LoadDroppedFiles();
FilePathList droppedFiles = LoadDroppedFiles();
for (int i = 0, offset = filePathCounter; i < droppedFiles.count; i++)
{
if (filePathCounter < (MAX_FILEPATH_RECORDED - 1))
{
TextCopy(filePaths[offset + i], droppedFiles.paths[i]);
filePathCounter++;
}
}
UnloadDroppedFiles(droppedFiles); // Unload filepaths from memory
}
//----------------------------------------------------------------------------------
@ -53,20 +72,20 @@ int main(void)
ClearBackground(RAYWHITE);
if (droppedFiles.count == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
if (filePathCounter == 0) DrawText("Drop your files to this window!", 100, 40, 20, DARKGRAY);
else
{
DrawText("Dropped files:", 100, 40, 20, DARKGRAY);
for (unsigned int i = 0; i < droppedFiles.count; i++)
for (unsigned int i = 0; i < filePathCounter; i++)
{
if (i%2 == 0) DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.5f));
else DrawRectangle(0, 85 + 40*i, screenWidth, 40, Fade(LIGHTGRAY, 0.3f));
DrawText(droppedFiles.paths[i], 120, 100 + 40*i, 10, GRAY);
DrawText(filePaths[i], 120, 100 + 40*i, 10, GRAY);
}
DrawText("Drop new files...", 100, 110 + 40*droppedFiles.count, 20, DARKGRAY);
DrawText("Drop new files...", 100, 110 + 40*filePathCounter, 20, DARKGRAY);
}
EndDrawing();
@ -75,7 +94,10 @@ int main(void)
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadDroppedFiles(droppedFiles); // Unload files memory
for (int i = 0; i < MAX_FILEPATH_RECORDED; i++)
{
RL_FREE(filePaths[i]); // Free allocated memory for all filepaths
}
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------

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