| 
				
				
					
						
					
				
				
				 | 
			
			 | 
			
			@ -1410,7 +1410,7 @@ RLAPI void DrawTextureNPatch(Texture2D texture, NPatchInfo nPatchInfo, Rectangle | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			// Color/pixel related functions | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI bool ColorIsEqual(Color col1, Color col2);                            // Check if two colors are equal | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI Color Fade(Color color, float alpha);                                 // Get color with alpha applied, alpha goes from 0.0f to 1.0f | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI int ColorToInt(Color color);                                          // Get hexadecimal value for a Color (0xRRGGBBAA) | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI Vector4 ColorNormalize(Color color);                                  // Get Color normalized as float [0..1] | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI Color ColorFromNormalized(Vector4 normalized);                        // Get Color from normalized values [0..1] | 
			
		
		
	
		
			
			 | 
			 | 
			
			 | 
			
			RLAPI Vector3 ColorToHSV(Color color);                                      // Get HSV values for a Color, hue [0..360], saturation/value [0..1] | 
			
		
		
	
	
		
			
				| 
				
					
						
					
				
				
				
				 | 
			
			 | 
			
			
 |