diff --git a/src/rlgl.h b/src/rlgl.h index fbece9620..76cae9877 100644 --- a/src/rlgl.h +++ b/src/rlgl.h @@ -36,12 +36,7 @@ #include "utils.h" // Required for function TraceLog() #endif -#if defined(RLGL_STANDALONE) - #define RAYMATH_IMPLEMENTATION // Use raymath as a header-only library (includes implementation) - #define RAYMATH_EXTERN_INLINE // Compile raymath functions as static inline (remember, it's a compiler hint) - #define RAYMATH_STANDALONE // Not dependent on raylib.h structs: Vector3, Matrix - #include "raymath.h" // Required for Vector3 and Matrix functions -#endif +#include "raymath.h" // Select desired OpenGL version // NOTE: Those preprocessor defines are only used on rlgl module, @@ -131,6 +126,12 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; COMPRESSED_ASTC_4x4_RGBA, // 8 bpp COMPRESSED_ASTC_8x8_RGBA // 2 bpp } TextureFormat; + + // Bounding box type + typedef struct BoundingBox { + Vector3 min; + Vector3 max; + } BoundingBox; // Mesh with vertex data type // NOTE: If using OpenGL 1.1, data loaded in CPU; if OpenGL 3.3+ data loaded in GPU (vaoId) @@ -177,10 +178,13 @@ typedef enum { OPENGL_11 = 1, OPENGL_33, OPENGL_ES_20 } GlVersion; } Shader; // Texture2D type + // NOTE: Data stored in GPU memory typedef struct Texture2D { - unsigned int id; // Texture id - int width; - int height; + unsigned int id; // OpenGL texture id + int width; // Texture base width + int height; // Texture base height + int mipmaps; // Mipmap levels, 1 by default + int format; // Data format (TextureFormat) } Texture2D; // 3d Model type