Procházet zdrojové kódy

make const (#2348)

* make const

* make const
pull/2352/head
Antonis Geralis před 2 roky
odevzdal GitHub
rodič
revize
68bad6986d
V databázi nebyl nalezen žádný známý klíč pro tento podpis ID GPG klíče: 4AEE18F83AFDEB23
2 změnil soubory, kde provedl 2 přidání a 2 odebrání
  1. +1
    -1
      src/raylib.h
  2. +1
    -1
      src/rmodels.c

+ 1
- 1
src/raylib.h Zobrazit soubor

@ -1426,7 +1426,7 @@ RLAPI void UploadMesh(Mesh *mesh, bool dynamic);
RLAPI void UpdateMeshBuffer(Mesh mesh, int index, void *data, int dataSize, int offset); // Update mesh vertex data in GPU for a specific buffer index
RLAPI void UnloadMesh(Mesh mesh); // Unload mesh data from CPU and GPU
RLAPI void DrawMesh(Mesh mesh, Material material, Matrix transform); // Draw a 3d mesh with material and transform
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
RLAPI void DrawMeshInstanced(Mesh mesh, Material material, k">const Matrix *transforms, int instances); // Draw multiple mesh instances with material and different transforms
RLAPI bool ExportMesh(Mesh mesh, const char *fileName); // Export mesh data to file, returns true on success
RLAPI BoundingBox GetMeshBoundingBox(Mesh mesh); // Compute mesh bounding box limits
RLAPI void GenMeshTangents(Mesh *mesh); // Compute mesh tangents

+ 1
- 1
src/rmodels.c Zobrazit soubor

@ -1404,7 +1404,7 @@ void DrawMesh(Mesh mesh, Material material, Matrix transform)
}
// Draw multiple mesh instances with material and different transforms
void DrawMeshInstanced(Mesh mesh, Material material, Matrix *transforms, int instances)
void DrawMeshInstanced(Mesh mesh, Material material, k">const Matrix *transforms, int instances)
{
#if defined(GRAPHICS_API_OPENGL_33) || defined(GRAPHICS_API_OPENGL_ES2)
// Instancing required variables

Načítá se…
Zrušit
Uložit