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@ -29,7 +29,7 @@ int main(void) |
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int gameScreenWidth = 640; |
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int gameScreenHeight = 480; |
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// Render texture initialization |
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// Render texture initialization, used to hold the rendering result so we can easily resize it |
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RenderTexture2D target = LoadRenderTexture(gameScreenWidth, gameScreenHeight); |
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SetTextureFilter(target.texture, FILTER_BILINEAR); // Texture scale filter to use |
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@ -59,7 +59,7 @@ int main(void) |
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BeginDrawing(); |
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ClearBackground(BLACK); |
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// Draw everything in the render texture |
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// Draw everything in the render texture, note this will not be rendered on screen, yet |
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BeginTextureMode(target); |
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ClearBackground(RAYWHITE); // Clear render texture background color |
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