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			@ -1164,7 +1164,7 @@ void BeginMode2D(Camera2D camera) | 
			
		
		
	
		
			
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			    Matrix matTransform = MatrixMultiply(MatrixMultiply(matOrigin, MatrixMultiply(matScale, matRotation)), matTranslation); | 
			
		
		
	
		
			
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			    rlMultMatrixf(MatrixToFloat(matTransform)); | 
			
		
		
	
		
			
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			    rlMultMatrixf(MatrixToFloat(matTransform));  // Apply transformation to modelview | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Ends 2D mode with custom camera | 
			
		
		
	
	
		
			
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