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@ -1,6 +1,6 @@ |
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#version 100 |
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#version 100 |
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precision highp float; |
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precision highp float; |
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#define MAX_LIGHTS 4 |
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#define MAX_LIGHTS 4 |
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#define LIGHT_DIRECTIONAL 0 |
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#define LIGHT_DIRECTIONAL 0 |
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@ -153,4 +153,4 @@ void main() |
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gl_FragColor = vec4(color,1.0); |
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gl_FragColor = vec4(color,1.0); |
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} |
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} |