diff --git a/examples/shaders/shaders_normalmap_rendering.c b/examples/shaders/shaders_normalmap_rendering.c index e1c57fd0f..e66362c07 100644 --- a/examples/shaders/shaders_normalmap_rendering.c +++ b/examples/shaders/shaders_normalmap_rendering.c @@ -18,9 +18,9 @@ * ********************************************************************************************/ -#include +#include "raylib.h" -#include +#include "raymath.h" #if defined(PLATFORM_DESKTOP) #define GLSL_VERSION 330 @@ -155,7 +155,7 @@ int main(void) DrawText("Use keys [Up][Down] to change specular exponent", 10, 10 + yOffset*2, 10, BLACK); DrawText(TextFormat("Specular Exponent: %.2f", specularExponent), 10, 10 + yOffset*3, 10, BLUE); - DrawFPS(screenWidth - 80, 10); + DrawFPS(screenWidth - 90, 10); EndDrawing(); //--------------------------------------------------------------------------------------