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@ -243,7 +243,7 @@ Vector3 GetCameraRight(Camera *camera) |
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Vector3 forward = GetCameraForward(camera); |
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Vector3 up = GetCameraUp(camera); |
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return Vector3CrossProduct(forward, up); |
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return Vector3Normalize(Vector3CrossProduct(forward, up)); |
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} |
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// Moves the camera in its forward direction |
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