diff --git a/examples/core/core_viewport_scaling.c b/examples/core/core_viewport_scaling.c index e70b89829..59e0bd026 100644 --- a/examples/core/core_viewport_scaling.c +++ b/examples/core/core_viewport_scaling.c @@ -92,7 +92,7 @@ int main(void) enum ViewportType viewportType = KEEP_ASPECT_INTEGER; SetConfigFlags(FLAG_WINDOW_RESIZABLE); - InitWindow(screenWidth, screenHeight, "raylib [core] example - Viewport Scaling"); + InitWindow(screenWidth, screenHeight, "raylib [core] example - viewport scaling"); ResizeRenderSize(viewportType, &screenWidth, &screenHeight, gameWidth, gameHeight, &sourceRect, &destRect, &target); SetTargetFPS(60); // Set our game to run at 60 frames-per-second