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@ -724,7 +724,7 @@ RLAPI float GetGesturePinchAngle(void); // Get gesture pin |
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//------------------------------------------------------------------------------------ |
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// Camera System Functions (Module: camera) |
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//------------------------------------------------------------------------------------ |
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RLAPI void SetCameraMode(Camera, int mode); // Set camera mode (multiple camera modes available) |
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RLAPI void SetCameraMode(Camera camera, int mode); // Set camera mode (multiple camera modes available) |
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RLAPI void UpdateCamera(Camera *camera); // Update camera position for selected mode |
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RLAPI void SetCameraPanControl(int panKey); // Set camera pan key to combine with mouse movement (free camera) |
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@ -835,7 +835,7 @@ RLAPI const char *SubText(const char *text, int position, int length); |
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// Basic 3d Shapes Drawing Functions (Module: models) |
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//------------------------------------------------------------------------------------ |
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RLAPI void DrawLine3D(Vector3 startPos, Vector3 endPos, Color color); // Draw a line in 3D world space |
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RLAPI void DrawCircle3D(Vector3 center, float radius, kt">float rotationAngle, Vector3 rotation, Color color); // Draw a circle in 3D world space |
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RLAPI void DrawCircle3D(Vector3 center, float radius, n">Vector3 rotationAxis, float rotationAngle, Color color); // Draw a circle in 3D world space |
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RLAPI void DrawCube(Vector3 position, float width, float height, float length, Color color); // Draw cube |
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RLAPI void DrawCubeV(Vector3 position, Vector3 size, Color color); // Draw cube (Vector version) |
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RLAPI void DrawCubeWires(Vector3 position, float width, float height, float length, Color color); // Draw cube wires |
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@ -850,7 +850,7 @@ RLAPI void DrawRay(Ray ray, Color color); |
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RLAPI void DrawGrid(int slices, float spacing); // Draw a grid (centered at (0, 0, 0)) |
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RLAPI void DrawGizmo(Vector3 position); // Draw simple gizmo |
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RLAPI void DrawLight(Light light); // Draw light in 3D world |
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//DrawTorus(), DrawTeapot() are useless... |
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//DrawTorus(), DrawTeapot() could be useful? |
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//------------------------------------------------------------------------------------ |
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// Model 3d Loading and Drawing Functions (Module: models) |
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@ -917,7 +917,7 @@ RLAPI void DestroyLight(Light light); // Des |
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//------------------------------------------------------------------------------------ |
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RLAPI void InitVrDevice(int vdDevice); // Init VR device |
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RLAPI void CloseVrDevice(void); // Close VR device |
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RLAPI bool IsVrDeviceReady(void); // Detect if VR device p">(or simulator) is ready |
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RLAPI bool IsVrDeviceReady(void); // Detect if VR device is ready |
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RLAPI bool IsVrSimulator(void); // Detect if VR simulator is running |
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RLAPI void UpdateVrTracking(Camera *camera); // Update VR tracking (position and orientation) and camera |
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RLAPI void ToggleVrMode(void); // Enable/Disable VR experience (device or simulator) |
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@ -926,7 +926,7 @@ RLAPI void ToggleVrMode(void); // Enable/Disable VR experienc |
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// Audio Loading and Playing Functions (Module: audio) |
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//------------------------------------------------------------------------------------ |
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RLAPI void InitAudioDevice(void); // Initialize audio device and context |
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RLAPI void CloseAudioDevice(void); // Close the audio device and context (and music stream) |
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RLAPI void CloseAudioDevice(void); // Close the audio device and context |
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RLAPI bool IsAudioDeviceReady(void); // Check if audio device has been initialized successfully |
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RLAPI Wave LoadWave(const char *fileName); // Load wave data from file into RAM |
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@ -950,9 +950,9 @@ RLAPI void WaveCrop(Wave *wave, int initSample, int finalSample); // Crop a |
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RLAPI float *GetWaveData(Wave wave); // Get samples data from wave as a floats array |
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RLAPI Music LoadMusicStream(const char *fileName); // Load music stream from file |
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RLAPI void UnloadMusicStream(Music music); // Unload music stream |
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RLAPI void PlayMusicStream(Music music); // Start music playing (open stream) |
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RLAPI void PlayMusicStream(Music music); // Start music playing |
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RLAPI void UpdateMusicStream(Music music); // Updates buffers for music streaming |
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RLAPI void StopMusicStream(Music music); // Stop music playing (close stream) |
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RLAPI void StopMusicStream(Music music); // Stop music playing |
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RLAPI void PauseMusicStream(Music music); // Pause music playing |
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RLAPI void ResumeMusicStream(Music music); // Resume playing paused music |
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RLAPI bool IsMusicPlaying(Music music); // Check if music is playing |
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@ -963,7 +963,7 @@ RLAPI float GetMusicTimePlayed(Music music); // Get cur |
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RLAPI AudioStream InitAudioStream(unsigned int sampleRate, |
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unsigned int sampleSize, |
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unsigned int channels); // Init audio stream (to stream audio pcm data) |
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unsigned int channels); // Init audio stream (to stream raw audio pcm data) |
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RLAPI void UpdateAudioStream(AudioStream stream, void *data, int numSamples); // Update audio stream buffers with data |
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RLAPI void CloseAudioStream(AudioStream stream); // Close audio stream and free memory |
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RLAPI bool IsAudioBufferProcessed(AudioStream stream); // Check if any audio stream buffers requires refill |
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