Pārlūkot izejas kodu

[example] Update textures_sprite_explosion

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raysan5 pirms 5 gadiem
vecāks
revīzija
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2 mainītis faili ar 2 papildinājumiem un 2 dzēšanām
  1. +2
    -2
      examples/textures/textures_sprite_explosion.c
  2. Binārs
      examples/textures/textures_sprite_explosion.png

+ 2
- 2
examples/textures/textures_sprite_explosion.c Parādīt failu

@ -32,8 +32,8 @@ int main(void)
Texture2D explosion = LoadTexture("resources/explosion.png"); Texture2D explosion = LoadTexture("resources/explosion.png");
// Init variables for animation // Init variables for animation
int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int frameWidth = explosion.width/NUM_FRAMES_PER_LINE; // Sprite one frame rectangle width
int frameHeight = explosion.height/NUM_LINES; // Sprite one frame rectangle height
int currentFrame = 0; int currentFrame = 0;
int currentLine = 0; int currentLine = 0;

Binārs
examples/textures/textures_sprite_explosion.png Parādīt failu

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