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																@ -919,10 +919,11 @@ void Begin3dMode(Camera camera) | 
															
														
														
													
														
															
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																    rlPushMatrix();                     // Save previous matrix, which contains the settings for the 2d ortho projection | 
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																    rlPushMatrix();                     // Save previous matrix, which contains the settings for the 2d ortho projection | 
															
														
														
													
														
															
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																    rlLoadIdentity();                   // Reset current matrix (PROJECTION) | 
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																    rlLoadIdentity();                   // Reset current matrix (PROJECTION) | 
															
														
														
													
														
															
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																    float aspect = (float)screenWidth/(float)screenHeight; | 
															
														
														
													
														
															
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																    if(camera.type == CAMERA_PERSPECTIVE)  | 
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																    if(camera.type == CAMERA_PERSPECTIVE)  | 
															
														
														
													
														
															
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																    { | 
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																    { | 
															
														
														
													
														
															
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																        // Setup perspective projection | 
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																        // Setup perspective projection | 
															
														
														
													
														
															
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																        float aspect = (float)screenWidth/(float)screenHeight; | 
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																        double top = 0.01*tan(camera.fovy*0.5*DEG2RAD); | 
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																        double top = 0.01*tan(camera.fovy*0.5*DEG2RAD); | 
															
														
														
													
														
															
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																        double right = top*aspect; | 
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																        double right = top*aspect; | 
															
														
														
													
														
															
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																@ -931,7 +932,6 @@ void Begin3dMode(Camera camera) | 
															
														
														
													
														
															
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																    else if(camera.type == CAMERA_ORTHOGRAPHIC) | 
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																    else if(camera.type == CAMERA_ORTHOGRAPHIC) | 
															
														
														
													
														
															
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																    { | 
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																    { | 
															
														
														
													
														
															
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																        // Setup orthographic projection | 
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																        // Setup orthographic projection | 
															
														
														
													
														
															
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																        float aspect = (float)screenWidth/(float)screenHeight; | 
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																        double top = camera.fovy/2.0; | 
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																        double top = camera.fovy/2.0; | 
															
														
														
													
														
															
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																        double right = top*aspect; | 
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																        double right = top*aspect; | 
															
														
														
													
														
															
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