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@ -6,37 +6,39 @@ |
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* |
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* Features: |
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* Library written in plain C code (C99) |
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* Uses C# PascalCase/camelCase notation |
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* Uses PascalCase/camelCase notation |
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* Hardware accelerated with OpenGL (1.1, 2.1, 3.3 or ES 2.0) |
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* Unique OpenGL abstraction layer (usable as standalone module): [rlgl] |
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* Powerful fonts module with SpriteFonts support (XNA bitmap fonts, AngelCode fonts, TTF) |
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* Multiple textures support, including compressed formats and mipmaps generation |
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* Basic 3d support for Shapes, Models, Billboards, Heightmaps and Cubicmaps |
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* Materials (diffuse, normal, specular) and Lighting (point, directional, spot) support |
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* Powerful math module for Vector, Matrix and Quaternion operations [raymath] |
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* Audio loading and playing with streaming support and mixing channels (WAV, OGG, XM, MOD) |
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* Powerful math module for Vector, Matrix and Quaternion l">operations: [raymath] |
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* Audio loading and playing with streaming support and mixing channels [audio] |
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* VR stereo rendering support with configurable HMD device parameters |
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* Multiple platforms support: Windows, Linux, Mac, Android, Raspberry Pi, HTML5 and Oculus Rift CV1 |
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* Custom color palette for fancy visuals on raywhite background |
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* Minimal external dependencies (GLFW3, OpenGL, OpenAL) |
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* Complete binding for LUA [rlua] |
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* |
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* Used external libs: |
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* GLFW3 (www.glfw.org) for window/context management and input |
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) |
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA, PSD, GIF, HDR, PIC) |
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* stb_image_write (Sean Barret) for image writting (PNG) |
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* stb_vorbis (Sean Barret) for ogg audio loading |
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* stb_truetype (Sean Barret) for ttf fonts loading |
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* jar_xm (Joshua Reisenauer) for XM audio module loading |
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* jar_mod (Joshua Reisenauer) for MOD audio module loading |
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* OpenAL Soft for audio device/context management |
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* tinfl for data decompression (DEFLATE algorithm) |
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* External libs: |
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* GLFW3 (www.glfw.org) for window/context management and input [core] |
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* GLAD for OpenGL extensions loading (3.3 Core profile, only PLATFORM_DESKTOP) [rlgl] |
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* stb_image (Sean Barret) for images loading (JPEG, PNG, BMP, TGA) [textures] |
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* stb_image_write (Sean Barret) for image writting (PNG) [utils] |
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* stb_truetype (Sean Barret) for ttf fonts loading [text] |
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* stb_vorbis (Sean Barret) for ogg audio loading [audio] |
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* jar_xm (Joshua Reisenauer) for XM audio module loading [audio] |
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* jar_mod (Joshua Reisenauer) for MOD audio module loading [audio] |
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* dr_flac (David Reid) for FLAC audio file loading [audio] |
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* OpenAL Soft for audio device/context management [audio] |
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* tinfl for data decompression (DEFLATE algorithm) [utils] |
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* |
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* Some design decisions: |
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* 32bit Colors - All defined color are always RGBA (struct Color is 4 byte) |
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* One custom default font is loaded automatically when InitWindow() |
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* One custom default font could be loaded automatically when InitWindow() [core] |
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* If using OpenGL 3.3 or ES2, several vertex buffers (VAO/VBO) are created to manage lines-triangles-quads |
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* If using OpenGL 3.3 or ES2, two default shaders are loaded automatically (internally defined) |
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* If using OpenGL 3.3 or ES2, two default shaders could be loaded automatically (internally defined) |
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* |
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* -- LICENSE -- |
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* |
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