diff --git a/examples/shapes/shapes_draw_circle_sector.c b/examples/shapes/shapes_draw_circle_sector.c index 7ea894a9..7a6c3aa2 100644 --- a/examples/shapes/shapes_draw_circle_sector.c +++ b/examples/shapes/shapes_draw_circle_sector.c @@ -31,6 +31,7 @@ int main(void) float startAngle = 0.0f; float endAngle = 180.0f; int segments = 0; + int minSegments = 4; SetTargetFPS(60); // Set our game to run at 60 frames-per-second //-------------------------------------------------------------------------------------- @@ -64,7 +65,8 @@ int main(void) segments = GuiSliderBar((Rectangle){ 600, 170, 120, 20}, "Segments", NULL, segments, 0, 100); //------------------------------------------------------------------------------ - DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= 4)? MAROON : DARKGRAY); + minSegments = (int)ceilf((endAngle - startAngle) / 90); + DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 200, 10, (segments >= minSegments)? MAROON : DARKGRAY); DrawFPS(10, 10); diff --git a/examples/shapes/shapes_draw_ring.c b/examples/shapes/shapes_draw_ring.c index d6085036..b60ed2b7 100644 --- a/examples/shapes/shapes_draw_ring.c +++ b/examples/shapes/shapes_draw_ring.c @@ -33,6 +33,7 @@ int main(void) float startAngle = 0.0f; float endAngle = 360.0f; int segments = 0; + int minSegments = 4; bool drawRing = true; bool drawRingLines = false; @@ -77,7 +78,8 @@ int main(void) drawCircleLines = GuiCheckBox((Rectangle){ 600, 380, 20, 20 }, "Draw CircleLines", drawCircleLines); //------------------------------------------------------------------------------ - DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= 4)? MAROON : DARKGRAY); + int minSegments = (int)ceilf((endAngle - startAngle) / 90); + DrawText(TextFormat("MODE: %s", (segments >= minSegments)? "MANUAL" : "AUTO"), 600, 270, 10, (segments >= minSegments)? MAROON : DARKGRAY); DrawFPS(10, 10); diff --git a/src/shapes.c b/src/shapes.c index bb1776cd..ae261118 100644 --- a/src/shapes.c +++ b/src/shapes.c @@ -224,13 +224,15 @@ void DrawCircleSector(Vector2 center, float radius, float startAngle, float endA endAngle = tmp; } - if (segments < 4) + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) { // Calculate the maximum angle between segments based on the error rate (usually 0.5f) float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); - if (segments <= 0) segments = 4; + if (segments <= 0) segments = minSegments; } float stepLength = (endAngle - startAngle)/(float)segments; @@ -313,13 +315,15 @@ void DrawCircleSectorLines(Vector2 center, float radius, float startAngle, float endAngle = tmp; } - if (segments < 4) + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) { // Calculate the maximum angle between segments based on the error rate (usually 0.5f) float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/radius, 2) - 1); segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); - if (segments <= 0) segments = 4; + if (segments <= 0) segments = minSegments; } float stepLength = (endAngle - startAngle)/(float)segments; @@ -456,13 +460,15 @@ void DrawRing(Vector2 center, float innerRadius, float outerRadius, float startA endAngle = tmp; } - if (segments < 4) + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) { // Calculate the maximum angle between segments based on the error rate (usually 0.5f) float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); - if (segments <= 0) segments = 4; + if (segments <= 0) segments = minSegments; } // Not a ring @@ -547,13 +553,15 @@ void DrawRingLines(Vector2 center, float innerRadius, float outerRadius, float s endAngle = tmp; } - if (segments < 4) + int minSegments = (int)ceilf((endAngle - startAngle)/90); + + if (segments < minSegments) { // Calculate the maximum angle between segments based on the error rate (usually 0.5f) float th = acosf(2*powf(1 - SMOOTH_CIRCLE_ERROR_RATE/outerRadius, 2) - 1); segments = (int)((endAngle - startAngle)*ceilf(2*PI/th)/360); - if (segments <= 0) segments = 4; + if (segments <= 0) segments = minSegments; } if (innerRadius <= 0.0f)