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@ -293,37 +293,42 @@ |
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//---------------------------------------------------------------------------------- |
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// Types and Structures Definition |
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//---------------------------------------------------------------------------------- |
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// ... |
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#if defined(PLATFORM_RPI) |
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typedef struct { |
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pthread_t threadId; // Event reading thread id |
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int fd; // File descriptor to the device it is assigned to |
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int eventNum; // Number of 'event<N>' device |
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) |
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block |
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bool isMouse; // True if device supports relative X Y movements |
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH |
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH |
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bool isKeyboard; // True if device has letter keycodes |
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bool isGamepad; // True if device has gamepad buttons |
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} InputEventWorker; |
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typedef struct{ |
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int Contents[8]; |
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char Head; |
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char Tail; |
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} KeyEventFifo; |
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#endif |
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//---------------------------------------------------------------------------------- |
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// Global Variables Definition |
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//---------------------------------------------------------------------------------- |
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// Window/Graphics related variables |
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// Window/Graphics variables |
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//----------------------------------------------------------------------------------- |
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#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) |
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static GLFWwindow *window; // Native window (graphic device) |
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#endif |
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static bool windowReady = false; // Check if window has been initialized successfully |
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static bool windowMinimized = false; // Check if window has been minimized |
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static bool windowResized = false; // Check if window has been resized |
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static const char *windowTitle = NULL; // Window text title... |
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static unsigned int displayWidth, displayHeight;// Display width and height (monitor, device-screen, LCD, ...) |
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static int screenWidth, screenHeight; // Screen width and height (used render area) |
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static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required) |
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static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode() |
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static int windowPositionX, windowPositionY; // Window position on screen (required on fullscreen toggle) |
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static int renderOffsetX = 0; // Offset X from render area (must be divided by 2) |
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) |
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static bool fullscreen = false; // Fullscreen mode (useful only for PLATFORM_DESKTOP) |
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static bool alwaysRun = false; // Keep window update/draw running on minimized |
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static Matrix screenScaling = { 0 }; // Matrix to scale screen (framebuffer rendering) |
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#if defined(PLATFORM_RPI) |
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static EGL_DISPMANX_WINDOW_T nativeWindow; // Native window (graphic device) |
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static EGL_DISPMANX_WINDOW_T window; // Native window (graphic device) |
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#endif |
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#if defined(PLATFORM_UWP) |
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extern EGLNativeWindowType window; // Native window handler for UWP (external, defined in UWP App) |
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#endif |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) |
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static EGLDisplay display; // Native display device (physical screen connection) |
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static EGLSurface surface; // Surface to draw on, framebuffers (connected to context) |
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@ -333,9 +338,21 @@ static uint64_t baseTime = 0; // Base time measure for hi-res |
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static bool windowShouldClose = false; // Flag to set window for closing |
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#endif |
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#if defined(PLATFORM_UWP) |
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extern EGLNativeWindowType uwpWindow; // Native EGL window handler for UWP (external, defined in UWP App) |
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#endif |
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static const char *windowTitle = NULL; // Window text title... |
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static bool windowReady = false; // Check if window has been initialized successfully |
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static bool windowMinimized = false; // Check if window has been minimized |
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static bool windowResized = false; // Check if window has been resized |
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static bool fullscreenMode = false; // Check if fullscreen mode (useful only for PLATFORM_DESKTOP) |
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static bool alwaysRun = false; // Keep window update/draw running on minimized |
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static int windowPositionX, windowPositionY; // Window position on screen (required on fullscreen toggle) |
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static int displayWidth, displayHeight; // Display width and height (monitor, device-screen, LCD, ...) |
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static int screenWidth, screenHeight; // Screen width and height (used render area) |
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static int renderWidth, renderHeight; // Framebuffer width and height (render area, including black bars if required) |
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static int currentWidth, currentHeight; // Current render width and height, it could change on BeginTextureMode() |
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static int renderOffsetX = 0; // Offset X from render area (must be divided by 2) |
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static int renderOffsetY = 0; // Offset Y from render area (must be divided by 2) |
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static Matrix screenScaling = { 0 }; // Matrix to scale screen (framebuffer rendering) |
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//----------------------------------------------------------------------------------- |
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#if defined(PLATFORM_ANDROID) |
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@ -348,7 +365,7 @@ static bool appEnabled = true; // Used to detec if app is activ |
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static bool contextRebindRequired = false; // Used to know context rebind required |
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#endif |
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// Inputs related variables |
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// Input system variables |
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//----------------------------------------------------------------------------------- |
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// Keyboard states |
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static char previousKeyState[512] = { 0 }; // Registers previous frame key state |
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@ -381,32 +398,11 @@ static int currentMouseWheelY = 0; // Registers current mouse wheel |
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#if defined(PLATFORM_RPI) |
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static char currentMouseStateEvdev[3] = { 0 }; // Holds the new mouse state for the next polling event to grab (Can't be written directly due to multithreading, app could miss the update) |
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typedef struct { |
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pthread_t threadId; // Event reading thread id |
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int fd; // File descriptor to the device it is assigned to |
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int eventNum; // Number of 'event<N>' device |
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Rectangle absRange; // Range of values for absolute pointing devices (touchscreens) |
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int touchSlot; // Hold the touch slot number of the currently being sent multitouch block |
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bool isMouse; // True if device supports relative X Y movements |
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bool isTouch; // True if device supports absolute X Y movements and has BTN_TOUCH |
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bool isMultitouch; // True if device supports multiple absolute movevents and has BTN_TOUCH |
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bool isKeyboard; // True if device has letter keycodes |
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bool isGamepad; // True if device has gamepad buttons |
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} InputEventWorker; |
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static InputEventWorker eventWorkers[10]; // List of worker threads for every monitored "/dev/input/event<N>" |
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typedef struct{ |
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int Contents[8]; |
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char Head; |
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char Tail; |
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} KeyEventFifo; |
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static KeyEventFifo lastKeyPressedEvdev = { 0 }; // Buffer for holding keydown events as they arrive (Needed due to multitreading of event workers) |
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static char currentKeyStateEvdev[512] = { 0 }; // Registers current frame key state from event based driver (Needs to be seperate because the legacy console based method clears keys on every frame) |
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#endif |
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#if defined(PLATFORM_WEB) |
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static bool toggleCursorLock = false; // Ask for cursor pointer lock on next click |
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#endif |
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@ -855,10 +851,10 @@ bool IsWindowHidden(void) |
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void ToggleFullscreen(void) |
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{ |
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#if defined(PLATFORM_DESKTOP) |
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fullscreen = !fullscreen; // Toggle fullscreen flag |
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fullscreenMode = !fullscreenMode; // Toggle fullscreen flag |
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// NOTE: glfwSetWindowMonitor() doesn't work properly (bugs) |
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if (fullscreen) |
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if (fullscreenMode) |
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{ |
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// Store previous window position (in case we exit fullscreen) |
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glfwGetWindowPos(window, &windowPositionX, &windowPositionY); |
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@ -1783,7 +1779,7 @@ void SetConfigFlags(unsigned int flags) |
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{ |
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configFlags = flags; |
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if (configFlags & FLAG_FULLSCREEN_MODE) fullscreen = true; |
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if (configFlags & FLAG_FULLSCREEN_MODE) fullscreenMode = true; |
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if (configFlags & FLAG_WINDOW_ALWAYS_RUN) alwaysRun = true; |
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} |
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@ -2726,7 +2722,7 @@ static bool InitGraphicsDevice(int width, int height) |
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#endif |
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} |
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if (fullscreen) |
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if (fullscreenMode) |
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{ |
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// remember center for switchinging from fullscreen to window |
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windowPositionX = displayWidth/2 - screenWidth/2; |
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@ -2852,7 +2848,7 @@ static bool InitGraphicsDevice(int width, int height) |
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#endif // PLATFORM_DESKTOP || PLATFORM_WEB |
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#if defined(PLATFORM_ANDROID) || defined(PLATFORM_RPI) || defined(PLATFORM_UWP) |
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fullscreen = true; |
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fullscreenMode = true; |
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// Screen size security check |
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if (screenWidth <= 0) screenWidth = displayWidth; |
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@ -3044,7 +3040,7 @@ static bool InitGraphicsDevice(int width, int height) |
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//https://stackoverflow.com/questions/46550182/how-to-create-eglsurface-using-c-winrt-and-angle |
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//surface = eglCreateWindowSurface(display, config, reinterpret_cast<IInspectable*>(surfaceCreationProperties), surfaceAttributes); |
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surface = eglCreateWindowSurface(display, config, uwpWindow, surfaceAttributes); |
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surface = eglCreateWindowSurface(display, config, window, surfaceAttributes); |
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if (surface == EGL_NO_SURFACE) |
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{ |
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TraceLog(LOG_WARNING, "Failed to create EGL fullscreen surface"); |
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@ -3149,12 +3145,12 @@ static bool InitGraphicsDevice(int width, int height) |
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dispmanElement = vc_dispmanx_element_add(dispmanUpdate, dispmanDisplay, 0/*layer*/, &dstRect, 0/*src*/, |
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&srcRect, DISPMANX_PROTECTION_NONE, &alpha, 0/*clamp*/, DISPMANX_NO_ROTATE); |
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nativeWindow.element = dispmanElement; |
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nativeWindow.width = renderWidth; |
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nativeWindow.height = renderHeight; |
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window.element = dispmanElement; |
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window.width = renderWidth; |
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window.height = renderHeight; |
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vc_dispmanx_update_submit_sync(dispmanUpdate); |
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surface = eglCreateWindowSurface(display, config, &nativeWindow, NULL); |
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surface = eglCreateWindowSurface(display, config, &window, NULL); |
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//--------------------------------------------------------------------------------- |
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#endif // PLATFORM_RPI |
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