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																@ -470,27 +470,39 @@ void DrawCircleLinesV(Vector2 center, float radius, Color color) | 
															
														
														
													
														
															
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																// Draw ellipse | 
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																// Draw ellipse | 
															
														
														
													
														
															
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																void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) | 
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																void DrawEllipse(int centerX, int centerY, float radiusH, float radiusV, Color color) | 
															
														
														
													
														
															
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																{ | 
															
														
														
													
														
															
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																    DrawEllipseV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color); | 
															
														
														
													
														
															
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																} | 
															
														
														
													
														
															
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																// Draw ellipse (Vector version) | 
															
														
														
													
														
															
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																void DrawEllipseV(Vector2 center, float radiusH, float radiusV, Color color) | 
															
														
														
													
														
															
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																{ | 
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																{ | 
															
														
														
													
														
															
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																    rlBegin(RL_TRIANGLES); | 
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																    rlBegin(RL_TRIANGLES); | 
															
														
														
													
														
															
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																        for (int i = 0; i < 360; i += 10) | 
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																        for (int i = 0; i < 360; i += 10) | 
															
														
														
													
														
															
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																        { | 
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																        { | 
															
														
														
													
														
															
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
															
														
														
													
														
															
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																            rlVertex2f((float)centerX, (float)centerY); | 
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																            rlVertex2f(p">(float)centerX + cosf(DEG2RAD*(i + 10))*radiusH, p">(float)centerY + sinf(DEG2RAD*(i + 10))*radiusV); | 
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																            rlVertex2f(p">(float)centerX + cosf(DEG2RAD*i)*radiusH, p">(float)centerY + sinf(DEG2RAD*i)*radiusV); | 
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																            rlVertex2f(n">center.x,  center.y); | 
															
														
														
													
														
															
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																            rlVertex2f(n">center.x + cosf(DEG2RAD*(i + 10))*radiusH, n">center.y + sinf(DEG2RAD*(i + 10))*radiusV); | 
															
														
														
													
														
															
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																            rlVertex2f(n">center.x + cosf(DEG2RAD*i)*radiusH, n">center.y + sinf(DEG2RAD*i)*radiusV); | 
															
														
														
													
														
															
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																        } | 
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																        } | 
															
														
														
													
														
															
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																    rlEnd(); | 
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																    rlEnd(); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
														
															
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																// Draw ellipse outline | 
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																// Draw ellipse outline | 
															
														
														
													
														
															
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																void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) | 
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																void DrawEllipseLines(int centerX, int centerY, float radiusH, float radiusV, Color color) | 
															
														
														
													
														
															
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																{ | 
															
														
														
													
														
															
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																    DrawEllipseLinesV((Vector2){ (float)centerX, (float)centerY }, radiusH, radiusV, color); | 
															
														
														
													
														
															
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																} | 
															
														
														
													
														
															
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																// Draw ellipse outline | 
															
														
														
													
														
															
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																void DrawEllipseLinesV(Vector2 center, float radiusH, float radiusV, Color color) | 
															
														
														
													
														
															
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																{ | 
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																{ | 
															
														
														
													
														
															
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																    rlBegin(RL_LINES); | 
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																    rlBegin(RL_LINES); | 
															
														
														
													
														
															
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																        for (int i = 0; i < 360; i += 10) | 
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																        for (int i = 0; i < 360; i += 10) | 
															
														
														
													
														
															
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																        { | 
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																        { | 
															
														
														
													
														
															
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
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																            rlColor4ub(color.r, color.g, color.b, color.a); | 
															
														
														
													
														
															
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																            rlVertex2f(centerX + cosf(DEG2RAD*(i + 10))*radiusH, centerY + sinf(DEG2RAD*(i + 10))*radiusV); | 
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																            rlVertex2f(centerX + cosf(DEG2RAD*i)*radiusH, centerY + sinf(DEG2RAD*i)*radiusV); | 
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																            rlVertex2f(center.x + cosf(DEG2RAD*(i + 10))*radiusH, center.y + sinf(DEG2RAD*(i + 10))*radiusV); | 
															
														
														
													
														
															
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																            rlVertex2f(center.x + cosf(DEG2RAD*i)*radiusH, center.y + sinf(DEG2RAD*i)*radiusV); | 
															
														
														
													
														
															
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																        } | 
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																        } | 
															
														
														
													
														
															
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																    rlEnd(); | 
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																    rlEnd(); | 
															
														
														
													
														
															
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																} | 
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																} | 
															
														
														
													
												
													
														
															
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