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@ -61,6 +61,7 @@ |
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//---------------------------------------------------------------------------------- |
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#define MAX_STREAM_BUFFERS 2 |
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#define MAX_AUDIO_CONTEXTS 4 // Number of open AL sources |
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#define MAX_MUSIC_STREAMS 2 |
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#if defined(PLATFORM_RPI) || defined(PLATFORM_ANDROID) |
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// NOTE: On RPI and Android should be lower to avoid frame-stalls |
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@ -81,13 +82,8 @@ |
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typedef struct Music { |
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stb_vorbis *stream; |
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jar_xm_context_t *chipctx; // Stores jar_xm context |
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ALuint buffers[MAX_STREAM_BUFFERS]; |
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ALuint source; |
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ALenum format; |
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int channels; |
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int sampleRate; |
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AudioContext_t *ctx; // audio context |
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int totalSamplesLeft; |
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float totalLengthSeconds; |
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bool loop; |
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@ -117,8 +113,8 @@ typedef enum { INFO = 0, ERROR, WARNING, DEBUG, OTHER } TraceLogType; |
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//---------------------------------------------------------------------------------- |
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static AudioContext_t* mixChannelsActive_g[MAX_AUDIO_CONTEXTS]; // What mix channels are currently active |
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static bool musicEnabled = false; |
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static Music currentMusic; // Current music loaded |
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// NOTE: Only one music file playing at a time |
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static Music currentMusic[2]; // Current music loaded, up to two can play at the same time |
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//---------------------------------------------------------------------------------- |
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// Module specific Functions Declaration |
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//---------------------------------------------------------------------------------- |
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@ -769,151 +765,129 @@ void SetSoundPitch(Sound sound, float pitch) |
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// Start music playing (open stream) |
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void PlayMusicStream(char *fileName) |
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{ |
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int musicIndex; |
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int mixIndex; |
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for(musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot |
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{ |
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if(currentMusic[musicIndex].stream == NULL && !currentMusic[musicIndex].chipTune) break; |
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else if(musicIndex = MAX_MUSIC_STREAMS - 1) return; |
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} |
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for(mixIndex = 0; mixIndex < MAX_AUDIO_CONTEXTS; mixIndex++) // find empty mix channel slot |
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{ |
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if(mixChannelsActive_g[mixIndex] == NULL) break; |
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else if(musicIndex = MAX_AUDIO_CONTEXTS - 1) return; |
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} |
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if (strcmp(GetExtension(fileName),"ogg") == 0) |
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{ |
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// Stop current music, clean buffers, unload current stream |
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StopMusicStream(); |
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// Open audio stream |
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currentMusic.stream = stb_vorbis_open_filename(fileName, NULL, NULL); |
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currentMusic[musicIndex].stream = stb_vorbis_open_filename(fileName, NULL, NULL); |
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if (currentMusic.stream == NULL) |
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if (currentMusic[musicIndex].stream == NULL) |
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{ |
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TraceLog(WARNING, "[%s] OGG audio file could not be opened", fileName); |
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} |
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else |
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{ |
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// Get file info |
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stb_vorbis_info info = stb_vorbis_get_info(currentMusic.stream); |
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currentMusic.channels = info.channels; |
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currentMusic.sampleRate = info.sample_rate; |
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stb_vorbis_info info = stb_vorbis_get_info(currentMusic[musicIndex].stream); |
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TraceLog(INFO, "[%s] Ogg sample rate: %i", fileName, info.sample_rate); |
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TraceLog(INFO, "[%s] Ogg channels: %i", fileName, info.channels); |
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TraceLog(DEBUG, "[%s] Temp memory required: %i", fileName, info.temp_memory_required); |
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if (info.channels == 2) currentMusic.format = AL_FORMAT_STEREO16; |
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else currentMusic.format = AL_FORMAT_MONO16; |
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if (info.channels == 2){ |
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currentMusic[musicIndex].ctx = InitAudioContext(info.sample_rate, mixIndex, 2, false); |
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} |
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else{ |
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currentMusic[musicIndex].ctx = InitAudioContext(info.sample_rate, mixIndex, 1, false); |
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} |
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currentMusic.loop = true; // We loop by default |
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currentMusic[musicIndex].loop = true; // We loop by default |
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musicEnabled = true; |
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// Create an audio source |
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alGenSources(1, ¤tMusic.source); // Generate pointer to audio source |
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alSourcef(currentMusic.source, AL_PITCH, 1); |
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alSourcef(currentMusic.source, AL_GAIN, 1); |
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alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); |
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alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); |
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//alSourcei(currentMusic.source, AL_LOOPING, AL_TRUE); // ERROR: Buffers do not queue! |
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// Generate two OpenAL buffers |
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alGenBuffers(2, currentMusic.buffers); |
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// Fill buffers with music... |
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BufferMusicStream(currentMusic.buffers[0]); |
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BufferMusicStream(currentMusic.buffers[1]); |
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// Queue buffers and start playing |
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alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); |
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alSourcePlay(currentMusic.source); |
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// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream() |
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currentMusic.totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic.stream) * currentMusic.channels; |
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currentMusic.totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic.stream); |
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currentMusic[musicIndex].totalSamplesLeft = stb_vorbis_stream_length_in_samples(currentMusic[musicIndex].stream) * currentMusic[musicIndex].channels; |
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currentMusic[musicIndex].totalLengthSeconds = stb_vorbis_stream_length_in_seconds(currentMusic[musicIndex].stream); |
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} |
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} |
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else if (strcmp(GetExtension(fileName),"xm") == 0) |
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{ |
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// Stop current music, clean buffers, unload current stream |
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StopMusicStream(); |
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// new song settings for xm chiptune |
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currentMusic.chipTune = true; |
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currentMusic.channels = 2; |
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currentMusic.sampleRate = 48000; |
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currentMusic.loop = true; |
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// only stereo is supported for xm |
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if(!jar_xm_create_context_from_file(¤tMusic.chipctx, currentMusic.sampleRate, fileName)) |
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if(!jar_xm_create_context_from_file(¤tMusic[musicIndex].chipctx, 48000, fileName)) |
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{ |
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currentMusic.format = AL_FORMAT_STEREO16; |
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jar_xm_set_max_loop_count(currentMusic.chipctx, 0); // infinite number of loops |
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currentMusic.totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic.chipctx); |
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currentMusic.totalLengthSeconds = ((float)currentMusic.totalSamplesLeft) / ((float)currentMusic.sampleRate); |
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currentMusic[musicIndex].chipTune = true; |
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currentMusic[musicIndex].loop = true; |
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jar_xm_set_max_loop_count(currentMusic[musicIndex].chipctx, 0); // infinite number of loops |
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currentMusic[musicIndex].totalSamplesLeft = jar_xm_get_remaining_samples(currentMusic[musicIndex].chipctx); |
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currentMusic[musicIndex].totalLengthSeconds = ((float)currentMusic[musicIndex].totalSamplesLeft) / ((float)currentMusic[musicIndex].sampleRate); |
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musicEnabled = true; |
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TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic.totalSamplesLeft); |
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TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic.totalLengthSeconds); |
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// Set up OpenAL |
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alGenSources(1, ¤tMusic.source); |
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alSourcef(currentMusic.source, AL_PITCH, 1); |
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alSourcef(currentMusic.source, AL_GAIN, 1); |
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alSource3f(currentMusic.source, AL_POSITION, 0, 0, 0); |
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alSource3f(currentMusic.source, AL_VELOCITY, 0, 0, 0); |
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alGenBuffers(2, currentMusic.buffers); |
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BufferMusicStream(currentMusic.buffers[0]); |
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BufferMusicStream(currentMusic.buffers[1]); |
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alSourceQueueBuffers(currentMusic.source, 2, currentMusic.buffers); |
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alSourcePlay(currentMusic.source); |
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TraceLog(INFO, "[%s] XM number of samples: %i", fileName, currentMusic[musicIndex].totalSamplesLeft); |
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TraceLog(INFO, "[%s] XM track length: %11.6f sec", fileName, currentMusic[musicIndex].totalLengthSeconds); |
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o">// NOTE: Regularly, we must check if a buffer has been processed and refill it: UpdateMusicStream() |
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currentMusic[musicIndex].ctx = InitAudioContext(48000, mixIndex, 2, true); |
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} |
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else TraceLog(WARNING, "[%s] XM file could not be opened", fileName); |
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} |
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else TraceLog(WARNING, "[%s] Music extension not recognized, it can't be loaded", fileName); |
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} |
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// Stop music playing (close stream) |
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void StopMusicStream(void) |
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// Stop music playing for individual music index of currentMusic array (close stream) |
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void StopMusicStream(int index) |
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{ |
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if (musicEnabled) |
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if (index < MAX_MUSIC_STREAMS && currentMusic[index].ctx) |
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{ |
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alSourceStop(currentMusic.source); |
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EmptyMusicStream(); // Empty music buffers |
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alDeleteSources(1, ¤tMusic.source); |
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alDeleteBuffers(2, currentMusic.buffers); |
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CloseAudioContext(currentMusic[index].ctx); |
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if (currentMusic.chipTune) |
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if (currentMusic[index].chipTune) |
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{ |
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jar_xm_free_context(currentMusic.chipctx); |
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jar_xm_free_context(currentMusic[index].chipctx); |
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} |
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else |
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{ |
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stb_vorbis_close(currentMusic.stream); |
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stb_vorbis_close(currentMusic[index].stream); |
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} |
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if(!getMusicStreamCount()) musicEnabled = false; |
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} |
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} |
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musicEnabled = false; |
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//get number of music channels active at this time, this does not mean they are playing |
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int getMusicStreamCount(void) |
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{ |
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int musicCount; |
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for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) // find empty music slot |
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if(currentMusic[musicIndex].stream != NULL || currentMusic[musicIndex].chipTune) musicCount++; |
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return musicCount; |
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} |
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// Pause music playing |
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void PauseMusicStream(void) |
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void PauseMusicStream(int index) |
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{ |
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// Pause music stream if music available! |
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if (musicEnabled) |
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{ |
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TraceLog(INFO, "Pausing music stream"); |
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alSourcePause(currentMusic.source); |
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UpdateAudioContext(currentMusic[index].ctx, NULL, 0); // pushing null data auto pauses stream |
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musicEnabled = false; |
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} |
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} |
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// Resume music playing |
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void ResumeMusicStream(void) |
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void ResumeMusicStream(int index) |
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{ |
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// Resume music playing... if music available! |
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ALenum state; |
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alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); |
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if (state == AL_PAUSED) |
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{ |
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TraceLog(INFO, "Resuming music stream"); |
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alSourcePlay(currentMusic.source); |
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musicEnabled = true; |
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if(currentMusic[musicIndex].ctx){ |
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alGetSourcei(currentMusic[musicIndex].ctx->alSource, AL_SOURCE_STATE, &state); |
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if (state == AL_PAUSED) |
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{ |
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TraceLog(INFO, "Resuming music stream"); |
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alSourcePlay(currentMusic[musicIndex].ctx->alSource); |
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musicEnabled = true; |
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} |
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} |
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} |
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@ -922,17 +896,24 @@ bool IsMusicPlaying(void) |
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{ |
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bool playing = false; |
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ALint state; |
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alGetSourcei(currentMusic.source, AL_SOURCE_STATE, &state); |
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if (state == AL_PLAYING) playing = true; |
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for(int musicIndex = 0; musicIndex < MAX_MUSIC_STREAMS; musicIndex++) |
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{ |
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if(currentMusic[musicIndex].ctx){ |
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alGetSourcei(currentMusic[musicIndex].ctx->alSource, AL_SOURCE_STATE, &state); |
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if (state == AL_PLAYING) playing = true; |
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} |
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} |
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return playing; |
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} |
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// Set volume for music |
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void SetMusicVolume(float volume) |
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void SetMusicVolume(int index, float volume) |
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{ |
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alSourcef(currentMusic.source, AL_GAIN, volume); |
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if(currentMusic[musicIndex].ctx){ |
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alSourcef(currentMusic[musicIndex].ctx->alSource, AL_GAIN, volume); |
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} |
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} |
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// Get current music time length (in seconds) |
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