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@ -431,7 +431,7 @@ static void *GamepadThread(void *arg); // Mouse reading thread |
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// NOTE: data parameter could be used to pass any kind of required data to the initialization |
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// NOTE: data parameter could be used to pass any kind of required data to the initialization |
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void InitWindow(int width, int height, void *data) |
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void InitWindow(int width, int height, void *data) |
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{ |
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{ |
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); |
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)"); |
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#if defined(PLATFORM_DESKTOP) |
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#if defined(PLATFORM_DESKTOP) |
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windowTitle = (char *)data; |
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windowTitle = (char *)data; |
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@ -501,7 +501,7 @@ void InitWindow(int width, int height, void *data) |
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// NOTE: data parameter could be used to pass any kind of required data to the initialization |
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// NOTE: data parameter could be used to pass any kind of required data to the initialization |
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void InitWindow(int width, int height, void *data) |
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void InitWindow(int width, int height, void *data) |
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{ |
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{ |
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TraceLog(LOG_INFO, "Initializing raylib (v1.9-dev)"); |
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TraceLog(LOG_INFO, "Initializing raylib (v1.9.3-dev)"); |
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screenWidth = width; |
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screenWidth = width; |
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screenHeight = height; |
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screenHeight = height; |
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