From 6e18d96e7ad45e63c15b5e1f6f2ca52d2e9fab4a Mon Sep 17 00:00:00 2001 From: Ray Date: Sat, 2 Sep 2023 12:54:36 +0200 Subject: [PATCH] Some tweaks --- src/raylib.h | 2 +- src/rcore.c | 2 +- src/rmodels.c | 4 ++-- 3 files changed, 4 insertions(+), 4 deletions(-) diff --git a/src/raylib.h b/src/raylib.h index 084fb4dc0..6f67d839e 100644 --- a/src/raylib.h +++ b/src/raylib.h @@ -1509,7 +1509,7 @@ RLAPI void SetModelMeshMaterial(Model *model, int meshId, int materialId); RLAPI ModelAnimation *LoadModelAnimations(const char *fileName, int *animCount); // Load model animations from file RLAPI void UpdateModelAnimation(Model model, ModelAnimation anim, int frame); // Update model animation pose RLAPI void UnloadModelAnimation(ModelAnimation anim); // Unload animation data -RLAPI void UnloadModelAnimations(ModelAnimation *animations, unsigned int count); // Unload animation array data +RLAPI void UnloadModelAnimations(ModelAnimation *animations, int animCount); // Unload animation array data RLAPI bool IsModelAnimationValid(Model model, ModelAnimation anim); // Check model animation skeleton match // Collision detection functions diff --git a/src/rcore.c b/src/rcore.c index 2c53eb5e6..912f85c0d 100644 --- a/src/rcore.c +++ b/src/rcore.c @@ -601,7 +601,7 @@ static const char *autoEventTypeName[] = { "ACTION_SETTARGETFPS" }; -// Automation Event (24 bytes) +// Automation event (24 bytes) typedef struct AutomationEvent { unsigned int frame; // Event frame unsigned int type; // Event type (AutomationEventType) diff --git a/src/rmodels.c b/src/rmodels.c index 66de97273..5a6d98ac6 100644 --- a/src/rmodels.c +++ b/src/rmodels.c @@ -2099,9 +2099,9 @@ void UpdateModelAnimation(Model model, ModelAnimation anim, int frame) } // Unload animation array data -void UnloadModelAnimations(ModelAnimation *animations, unsigned int count) +void UnloadModelAnimations(ModelAnimation *animations, int animCount) { - for (unsigned int i = 0; i < count; i++) UnloadModelAnimation(animations[i]); + for (int i = 0; i < animCount; i++) UnloadModelAnimation(animations[i]); RL_FREE(animations); }