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			@ -352,6 +352,7 @@ typedef struct CoreData { | 
			
		
		
	
		
			
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			        const char *title;                  // Window text title const pointer | 
			
		
		
	
		
			
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			        bool ready;                         // Flag to check if window has been initialized successfully | 
			
		
		
	
		
			
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			        bool minimized;                     // Flag to check if window has been minimized | 
			
		
		
	
		
			
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			        bool focused;                       // Flag to check if window has been focused | 
			
		
		
	
		
			
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			        bool resized;                       // Flag to check if window has been resized | 
			
		
		
	
		
			
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			        bool fullscreen;                    // Flag to check if fullscreen mode required | 
			
		
		
	
		
			
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			        bool alwaysRun;                     // Flag to keep window update/draw running on minimized | 
			
		
		
	
	
		
			
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			@ -498,6 +499,7 @@ static void ScrollCallback(GLFWwindow *window, double xoffset, double yoffset); | 
			
		
		
	
		
			
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			static void CursorEnterCallback(GLFWwindow *window, int enter);                            // GLFW3 Cursor Enter Callback, cursor enters client area | 
			
		
		
	
		
			
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			static void WindowSizeCallback(GLFWwindow *window, int width, int height);                 // GLFW3 WindowSize Callback, runs when window is resized | 
			
		
		
	
		
			
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			static void WindowIconifyCallback(GLFWwindow *window, int iconified);                      // GLFW3 WindowIconify Callback, runs when window is minimized/restored | 
			
		
		
	
		
			
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			static void WindowFocusCallback(GLFWwindow *window, int focused);                          // GLFW3 WindowFocus Callback, runs when window get/lose focus | 
			
		
		
	
		
			
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			static void WindowDropCallback(GLFWwindow *window, int count, const char **paths);         // GLFW3 Window Drop Callback, runs when drop files into window | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			@ -842,7 +844,7 @@ bool WindowShouldClose(void) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Check if window has been minimized (or lost focus) | 
			
		
		
	
		
			
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			// Check if window has been minimized | 
			
		
		
	
		
			
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			bool IsWindowMinimized(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | 
			
		
		
	
	
		
			
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			@ -852,6 +854,16 @@ bool IsWindowMinimized(void) | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Check if window has the focus | 
			
		
		
	
		
			
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			bool IsWindowFocused(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			#if defined(PLATFORM_DESKTOP) || defined(PLATFORM_WEB) || defined(PLATFORM_UWP) | 
			
		
		
	
		
			
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			    return CORE.Window.focused; | 
			
		
		
	
		
			
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			#else | 
			
		
		
	
		
			
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			    return false; | 
			
		
		
	
		
			
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			#endif | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// Check if window has been resized | 
			
		
		
	
		
			
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			bool IsWindowResized(void) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
	
		
			
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			@ -2934,6 +2946,7 @@ static bool InitGraphicsDevice(int width, int height) | 
			
		
		
	
		
			
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			    glfwSetCharCallback(CORE.Window.handle, CharCallback); | 
			
		
		
	
		
			
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			    glfwSetScrollCallback(CORE.Window.handle, ScrollCallback); | 
			
		
		
	
		
			
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			    glfwSetWindowIconifyCallback(CORE.Window.handle, WindowIconifyCallback); | 
			
		
		
	
		
			
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			    glfwSetWindowFocusCallback(CORE.Window.handle, WindowFocusCallback); | 
			
		
		
	
		
			
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			    glfwSetDropCallback(CORE.Window.handle, WindowDropCallback); | 
			
		
		
	
		
			
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			    glfwMakeContextCurrent(CORE.Window.handle); | 
			
		
		
	
	
		
			
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			@ -4125,6 +4138,13 @@ static void WindowIconifyCallback(GLFWwindow *window, int iconified) | 
			
		
		
	
		
			
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			    else CORE.Window.minimized = false;           // The window was restored | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// GLFW3 WindowFocus Callback, runs when window get/lose focus | 
			
		
		
	
		
			
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			static void WindowFocusCallback(GLFWwindow *window, int focused) | 
			
		
		
	
		
			
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			{ | 
			
		
		
	
		
			
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			    if (focused) CORE.Window.focused = true;    // The window was focused | 
			
		
		
	
		
			
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			    else CORE.Window.focused = false;           // The window lost focus | 
			
		
		
	
		
			
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			} | 
			
		
		
	
		
			
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			// GLFW3 Window Drop Callback, runs when drop files into window | 
			
		
		
	
		
			
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			// NOTE: Paths are stored in dynamic memory for further retrieval | 
			
		
		
	
		
			
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			// Everytime new files are dropped, old ones are discarded | 
			
		
		
	
	
		
			
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